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[0.23](Alpha) MaximumWarp - Time Warp Modifier


metaphor

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Tired of spending countless minutes at 100,000x warp on your way to Jool or Eeloo?

Using some code from NathanKell's RealSolarSystem mod, this mod changes the default time warp values by removing 5x and 50x, and adding 1,000,000x and 10,000,000x.

You can set any of the time warp values through the included config file (for example, if you have trouble with the 10,000,000x time warp, set it to 5,000,000x or 3,000,000x instead).

Warning: high values of time warp might lead to dizziness, spaghettification, and crashing into Tut-Un Jeb-Ahn. High time warp is best used while landed or in interplanetary space.

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License: CC-BY-SA

pPZBGcl.png

It might be a little buggy, let me know if there's any major bugs.

edit: Like Krag said, time warps above 100,000x can result in the ship exploding when going back down to 1x. Quicksaving usually prevents that, or quicksaving + quickloading before you go all the way down to 1x.

Edited by metaphor
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Tired of spending countless minutes at 100,000x warp on your way to Jool or Eeloo?

Using some code from NathanKell's RealSolarSystem mod, this mod changes the default time warp values by removing 5x and 50x, and adding 1,000,000x and 10,000,000x. Also, you can set any of the time warp values through the included config file.

Warning: high values of time warp might lead to dizziness, spaghettification, and crashing into Tut-Un Jeb-Ahn. High time warp is best used while landed or in interplanetary space.

DOWNLOAD

License: CC-BY-SA

http://i.imgur.com/pPZBGcl.png

It might be a little buggy, let me know if there's any major bugs.

Neat :D Tut-un Jeb-Ahn...Wtf :D

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There is a bug in squads code. When you leave kerbin (or any planets) soi it does not clean up the planets collision. Here is a way to reproduce. Take off from kerbin, fly outside soi, warp past normal rates, drop to 1x again and you will almost certainly crash into something on Kerbin and explode. Quicksaving while outside soi will fix it.

If you want a better fix look at PlanetFactories AntiKaboom code.

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Hey, 5 and 10 times warp tend to come in handy while in the Jool and Kerbin systems. Do you think you could do toolbar integration and give us the ability to toggle this on and off? I know this would come in all kinds of handy for when I transition from working on a Munar base to launching an interplanetary probe to Moho.

Another thing.

Do you think higher physics warp is possible or would it be too much for an average computer and cause all kinds of random destruction?

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There is a bug in squads code. When you leave kerbin (or any planets) soi it does not clean up the planets collision. Here is a way to reproduce. Take off from kerbin, fly outside soi, warp past normal rates, drop to 1x again and you will almost certainly crash into something on Kerbin and explode. Quicksaving while outside soi will fix it.

If you want a better fix look at PlanetFactories AntiKaboom code.

Thanks, I'll look into that.

Hey, 5 and 10 times warp tend to come in handy while in the Jool and Kerbin systems. Do you think you could do toolbar integration and give us the ability to toggle this on and off? I know this would come in all kinds of handy for when I transition from working on a Munar base to launching an interplanetary probe to Moho.

Another thing.

Do you think higher physics warp is possible or would it be too much for an average computer and cause all kinds of random destruction?

10 times warp is left in there, it's in powers of 10 (1x, 10x, 100x, 1000x, 10000x, 100000x, 1000000x, 10000000x). Also, you can change the warp values to whatever you want by using the included config file. I'll look into doing Toolbar integration.

If you want higher physics warp, you could use the Dynamic Warp mod.

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Am I right or did 0.23 lower the maximum type warp? I don't remember trips to Jool taking as long as they do now... but maybe I'm just forgetful.

Anyhow, I've downloaded your mod and will try it out as soon as possible! Looks great.

EDIT: Just tried it, and it works flawlessly!

Edited by Andrew Hansen
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