Jump to content

Minor set of new parts I'd like to see


Recommended Posts

I've been playing KSP for about a month now. I've recently started putting together a refuelling station in orbit and noticed a small set of parts which I think would get rid of a few frustrations I've had while not noticably altering the gameplay balance or mechanics.

1) A xenon tank similar in size to the FL-T200 Fuel Tank, with a capacity of ~8000 xenon. For a re-fuelling station, it's nice to have your fuel supply in as few containers as possible as it makes it easier to examine what you have and to perform fuel transfers. Instead of a handful of these I've attached 18 of the radial-mount ones to my space station.

2) Fuel/oxidizer canister of similar shape/size to the mystery-goo container or Stratus-V Cylindrified Monopropellant Tank. On occasion I'd like to be able to add a little bit extra fuel, though making the rocket taller isn't appropriate. Or I'd like to use it a tactically-placed counterweight for my SSTO refuelling plane.

3) Longer version of the Pegasus I Mobility Enhancer - perhaps 8 rungs worth. I like to run ladders along my space station to allow Kerbals to EVA with fuel. However, I have to put *lots* of these on to cover the length of my refuelling station. This is time consuming and leads to a lot of slightly-misaligned parts. Also, I've read that large numbers of parts on things can slow down the physics engine - this may be one way to reduce that.

4) Different-diameter versions of the Structural Fuselage. When trying to make an extended docking arm for my station I wanted a bit of clearance, so I used a stack of ~5 xenon canisters. One launch it bent like an accordion. Launch issues were addressed, though it would be nice to have a longer, ridged option for changing the lengths of things.

Link to comment
Share on other sites

I'm not qualified yet to comment on 1,2,4 but 3 is a good idea, I've pretty much given up on ladders already and I'm still pretty low in the tech tree...you just have to place too many of them.

Link to comment
Share on other sites

Yes these all seem like decent ideas to me, although I personally don't use much xenon!

I'd also like to see a 2.5m verion of the docking node in the stock game. I've modded in one myself and I use it all the time. My stations are all 2.5m based now.

All of these are in mods. 1, 3, and 4 i agree should be added. 2 is already in the game.

There is a 2.5m docking port in the stock game. It is called the Docking Port Sr. However, there are still no roundified or cylindrified radial liquid fuel/oxidizer tanks in stock.

Link to comment
Share on other sites

There is a 2.5m docking port in the stock game. It is called the Docking Port Sr.

You misread what I said, I meant a docking node, the one that allows you to attach up to 6 docking ports to form the basis of a station. There's a 1.25m one in the stock game only.

Here's a shot of my lathe station using the 2.5m one I created from rescaling the stock one. I much prefer this size as the science lab, hitchiker module, cupola, etc are all 2.5m and having to use 1.25m nodes just adds wobble

tjUtR1c.png

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...