Avalon304 Posted July 25, 2014 Share Posted July 25, 2014 Anyone else seen this: when I right-click on an engine, it changes the engine's direction, but no right-click menu. And after that, I can't right-click on any part; I have to go back to the space center then back out to the vessel to get my right-click menus back.Also, curious why Vessel View isn't included on KSO RPMs. It only took me about 5 minutes of config editing to add it (mostly copy-paste from Hyomoto's generic MFD.)Ive been seeing a lot of people reporting right click issues in .24 and .24.1 that are an issue with KSP itself... but I cant say Ive seen that.What do you mean by a vessel view? Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 25, 2014 Share Posted July 25, 2014 Mr shifty would you like to share i love vessel viewerhttp://forum.kerbalspaceprogram.com/threads/80581-0-23-5-Vessel-Viewer Link to comment Share on other sites More sharing options...
Woodstar Posted July 25, 2014 Share Posted July 25, 2014 (edited) OK IDK if the .24.1 patch did it or I just had something out of whack, but I can click the cse's now and assign AG. I running 64bit KSP with no ATM and everything flys right, now to test with FAR and DREC. EDIT: DREC works fine lots of splosions! But still the same with far, I cant seem to get any lift or drag off of the shuttle so yea reentry @ 2200m/s not so good. Edited July 25, 2014 by Woodstar Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 25, 2014 Share Posted July 25, 2014 (edited) Mr shifty would you like to share i love vessel viewerSure. Here's a patch for KSO v310 that adds Vessel Viewer to the plugin menu on the in-vessel MFDs. Just copy the GameData folder from the zip file to your KSP installation and let it merge and overwrite. It overwrites the menuPlugin.txt file in the KSO/RPM/Hyomoto/MFD/pages directory to add the Vessel Viewer option to the plugin screen. And it adds a module manager config file in the KSO/RPM/KSO_MFD directory that makes the button work.https://www.dropbox.com/s/gmynq424a4zgv59/KSOv310_VV_Patch.zipLet me know if it doesn't work.EDIT: Obviously you must also have Vessel Viewer RPM version installed. Edited July 25, 2014 by Mr Shifty Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 25, 2014 Share Posted July 25, 2014 (edited) Sure. Here's a patch for KSO v310 that adds Vessel Viewer to the plugin menu on the in-vessel MFDs. Just copy the GameData folder from the zip file to your KSP installation and let it merge and overwrite. It overwrites the menuPlugin.txt file in the KSO/RPM/Hyomoto/MFD/pages directory to add the Vessel Viewer option to the plugin screen. And it adds a module manager config file in the KSO/RPM/KSO_MFD directory that makes the button work.https://www.dropbox.com/s/gmynq424a4zgv59/KSOv310_VV_Patch.zipLet me know if it doesn't work.EDIT: Obviously you must also have Vessel Viewer RPM version installed.Ya beat me to it. Here's my attempt.I've written up a set of patches for VV. Doesn't overwrite anything. Install VesselView, then copy the following code into the following files in the following locations and reload KSP:EDIT: Here's an installer KSOS VesselView Patch Installer Run and point to your KSP directory. It will install the following files (on a full installation):(Selected Directory)\license-modulemanager.txt(Selected Directory)\license-vesselview.txt(Selected Directory)\GameData\ModuleManager.2.2.0.dll(Selected Directory)\GameData\VesselView\Pages\VV_KSOS_menuplugin.txt(Selected Directory)\GameData\VesselView\Patches\VV_KSO_PATCH.cfg(Selected Directory)\GameData\VesselView\Patches\VV_LT1_PATCH.cfg(Selected Directory)\GameData\VesselView\Patches\VV_LT2_PATCH.cfg(Selected Directory)\GameData\VesselView\Patches\VV_S25_PATCH.cfg(Selected Directory)\GameData\VesselView\Patches\VV_SST_PATCH.cfg(Selected Directory)\GameData\VesselView\Plugins\VesselView.dll(Selected Directory)\GameData\VesselView\Plugins\VesselViewRPM.dllNOTE: If trying to install to a location that requires admin privileges, you must run the installer as admin for it to work. ZIP DOWNLOAD@PROP[KSORPMSCREEN]:Final{@MODULE[RasterPropMonitor]{// ---VesselView---------- @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = button_UP buttonDown = button_DOWN buttonEnter = button_ENTER buttonEsc = button_ESC buttonHome = button_HOME pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } } }}[/SPOILER]@PROP[KSORPMSCREEN2]:Final{@MODULE[RasterPropMonitor]{// ---VesselView---------- @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = button_UP buttonDown = button_DOWN buttonEnter = button_ENTER buttonEsc = button_ESC buttonHome = button_HOME pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } } }}[/SPOILER]@PROP[RPMKSOlaptop]:Final{@MODULE[RasterPropMonitor]{// ---VesselView---------- @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = Laptop_UPZ buttonDown = Laptop_DOWNZ buttonEnter = Laptop_ENTERZ buttonEsc = Laptop_ESCZ buttonHome = Laptop_HOMEZ pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } } }}[/SPOILER]@PROP[RPMKSOXLaptop]:Final{@MODULE[RasterPropMonitor]{// ---VesselView---------- @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = Laptop_UPX buttonDown = Laptop_DOWNX buttonEnter = Laptop_ENTERX buttonEsc = Laptop_ESCX buttonHome = Laptop_HOMEX pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } } }}[/SPOILER]@PROP[RPMKSO25]:Final{// ---VesselView ADI LEFT----------@MODULE[RasterPropMonitor]:HAS[#screenTransform[RPM_Normal_Left]]{ @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = ADI_RPM_Button_Up buttonDown = ADI_RPM_Button_Down buttonEnter = ADI_RPM_Button_Exec buttonEsc = ADI_RPM_Button_Esc buttonHome = ADI_RPM_Button_Menu pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } }}// ---VesselView ADI RIGHT----------@MODULE[RasterPropMonitor]:HAS[#screenTransform[RPM_Normal_Right]]{ @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = ADI_RPM_Button_RUp buttonDown = ADI_RPM_Button_RDown buttonEnter = ADI_RPM_Button_RExec buttonEsc = ADI_RPM_Button_REsc buttonHome = ADI_RPM_Button_RMenu pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } }}// ---VesselView FMC LEFT----------@MODULE[RasterPropMonitor]:HAS[#screenTransform[RPM_FMC_Left]]{ @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = FMC_RPM_Button_Up buttonDown = FMC_RPM_Button_Down buttonEnter = FMC_RPM_Button_Exec buttonEsc = FMC_RPM_Button_Esc buttonHome = FMC_RPM_Button_Menu pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } }}// ---VesselView FMC RIGHT----------@MODULE[RasterPropMonitor]:HAS[#screenTransform[RPM_FMC_Right]]{ @PAGE[menuPlugin]{ @text = VesselView/Pages/VV_KSOS_menuPlugin.txt @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginScanSAT]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } @PAGE[pluginSmartASS]{ @CONTEXTREDIRECT{ redirect = btn3, pluginVesselView } } PAGE { name = pluginVesselView PAGEHANDLER { name = InternalVesselView method = ShowMenu buttonClickMethod = ButtonProcessor buttonUp = FMC_RPM_Button_RUp buttonDown = FMC_RPM_Button_RDown buttonEnter = FMC_RPM_Button_RExec buttonEsc = FMC_RPM_Button_REsc buttonHome = FMC_RPM_Button_RMenu pageTitle = ---------- Vessel Viewer ---------- multiHandler = true } BACKGROUNDHANDLER { name = InternalVesselView method = RenderViewer pageActiveMethod = PageActive multiHandler = true } disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home CONTEXTREDIRECT { redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = home, menuDefault } }}}[/SPOILER] [@y7][@x-640]-ScanSAT [@y-2][@x-640]-SmartASS [@y-12][@x-640]-VesselViewer [@y5][@x-640]- [@x-128]BACK KSI MFD v1.1 [@y-4][@x-640]- [@x-128]HOME [@x-2] | [@x4] | [@x8] | [@x12] | [@x17] |[/SPOILER] Edited July 27, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 25, 2014 Share Posted July 25, 2014 (edited) Ya beat me to it. Here's my attempt.I've written up a set of patches for VV. Doesn't overwrite anything. Install VesselView, then copy the follow code into the follow files in the following locations and reload KSP:Nice. Your solution is obviously better: no overwrites and more comprehensive. Will this be included on the next version of KSO? Edited July 25, 2014 by Mr Shifty Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 25, 2014 Share Posted July 25, 2014 Nice. Your solution is obviously better: no overwrites and more comprehensive. Will this be included on the next version of KSO?That would be up to Helldiver. It's just text files so it doesn't add much to the download. If Helldiver wants, I can include it as an optional part of the installer. Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 25, 2014 Share Posted July 25, 2014 That would be up to Helldiver. It's just text files so it doesn't add much to the download. If Helldiver wants, I can include it as an optional part of the installer.OK, cool. I also noticed an error in one of the other props. In KSO/RPM/Hyomoto/MFD/pages/infoTakeoff.txt, there's a line: {0:SIP_6.3}m/s {1:SIP_6.3}m/s $&SURFSPEED $ORBTSPEEDLooks like SURFSPEED just got inserted in the wrong place. Should be: {0:SIP_6.3}m/s {1:SIP_6.3}m/s $&$ SURFSPEED ORBTSPEED Link to comment Share on other sites More sharing options...
ZacAttack42 Posted July 25, 2014 Share Posted July 25, 2014 (edited) Since 24.1 i have nothing but green screens on all the mfds and on the glass in front.I even tried removing every other mod and no luck. Anyone else have this problem or a fix? Edited July 25, 2014 by ZacAttack42 Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 25, 2014 Share Posted July 25, 2014 Anyone else seen this: when I right-click on an engine, it changes the engine's direction, but no right-click menu. And after that, I can't right-click on any part; I have to go back to the space center then back out to the vessel to get my right-click menus back.I uninstalled KSP, re-installed and put ATM and KSO on the clean installation, and I'm still getting this error. I go into a new sandbox game, load a Block 8 on the launchpad, right-click an engine, and two NullReference errors show up in the debug log. No right-click menus work after that until I exit to the space center and back into the scene. I don't really understand why Squad's error trapping doesn't print out a stack trace with NullReference errors. It sure would make debugging them a bunch easier. Link to comment Share on other sites More sharing options...
ZacAttack42 Posted July 25, 2014 Share Posted July 25, 2014 Since 24.1 i have nothing but green screens on all the mfds and on the glass in front.I even tried removing every other mod and no luck. Anyone else have this problem or a fix?Downgrading to .24 (i had to torrent it) fixed everything, except now i cant play my save because it's "made for" 24.1Wont make the mistake of letting Steam/Squad update for me again. Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 25, 2014 Share Posted July 25, 2014 (edited) I uninstalled KSP, re-installed and put ATM and KSO on the clean installation, and I'm still getting this error. I go into a new sandbox game, load a Block 8 on the launchpad, right-click an engine, and two NullReference errors show up in the debug log. No right-click menus work after that until I exit to the space center and back into the scene. I don't really understand why Squad's error trapping doesn't print out a stack trace with NullReference errors. It sure would make debugging them a bunch easier.OK, further info. This only happens if I go straight from the Space Center to the launch pad. To prevent the error, I just have to load up the VAB scene once. Then even if I exit back out to the space center and then directly to the pad, it's fine. Seems like there's an issue with spawning vessels on the pad -- something that needs to be created doesn't get created, but VAB spawning loads it into memory; probably a Squad-side error.EDIT: Yep, apparently it is a known, fixable error. Harv just posted that they found the solution. Edited July 25, 2014 by Mr Shifty Link to comment Share on other sites More sharing options...
helldiver Posted July 25, 2014 Author Share Posted July 25, 2014 Vessel Viewer will not be part of the KSOS aircraft by default. Same goes for any other random plugin people think of. If it becomes part of RPM.dll proper then maybe.The only changes I plan on incorporating into the KSOS RPM suite are some changes suggested by Luizopiloto (although I do not have artwork changing permissions as such those changes are on hold), fixes suggested in the thread, and bringing it up to speed to the latest version.Phase IV Update-My apologies for the delays. Asthma has hit me hard this past week and has slowed my productivity.-The Kerbostar is an aircraft now like the KSOs. Which means that it requires what seems like about as much attention as a full phase on its own. I've got most of it knocked out, but I'm still brick-n-mortaring the IVA.To do-Finish Kerbostar IVA-Kerbostar colliders are done!-Update all testers to latest version of Phase IV (including the kerbostar).-Lunar rover kit exterior.-Lunar rover kit IVA-Final Phase IV Testing-Finish updates and fixes to all of KSOS-Finish KSOS installer-Split KSOS project into component phases.-Release KSOS Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 25, 2014 Share Posted July 25, 2014 Vessel Viewer will not be part of the KSOS aircraft by default. Same goes for any other random plugin people think of. If it becomes part of RPM.dll proper then maybe.The only changes I plan on incorporating into the KSOS RPM suite are some changes suggested by Luizopiloto (although I do not have artwork changing permissions as such those changes are on hold), fixes suggested in the thread, and bringing it up to speed to the latest version.Phase IV Update-My apologies for the delays. Asthma has hit me hard this past week and has slowed my productivity.-The Kerbostar is an aircraft now like the KSOs. Which means that it requires what seems like about as much attention as a full phase on its own. I've got most of it knocked out, but I'm still brick-n-mortaring the IVA.To do-Finish Kerbostar IVA-Kerbostar colliders are done!-Update all testers to latest version of Phase IV (including the kerbostar).-Lunar rover kit exterior.-Lunar rover kit IVA-Final Phase IV Testing-Finish updates and fixes to all of KSOS-Finish KSOS installer-Split KSOS project into component phases.-Release KSOSI am really excited to try out the Kerbostar. Will you be streaming any time this weekend? Link to comment Share on other sites More sharing options...
helldiver Posted July 25, 2014 Author Share Posted July 25, 2014 I am really excited to try out the Kerbostar. Will you be streaming any time this weekend?If I can finish it by then and Nazari can get it early enough and in game, then sure. I'll also try and cover some stuff that has come up on the thread (such as the IVA texture usage thing). Link to comment Share on other sites More sharing options...
luizopiloto Posted July 25, 2014 Share Posted July 25, 2014 Vessel Viewer will not be part of the KSOS aircraft by default. Same goes for any other random plugin people think of. If it becomes part of RPM.dll proper then maybe.The only changes I plan on incorporating into the KSOS RPM suite are some changes suggested by Luizopiloto (although I do not have artwork changing permissions as such those changes are on hold), fixes suggested in the thread, and bringing it up to speed to the latest version.Phase IV Update-My apologies for the delays. Asthma has hit me hard this past week and has slowed my productivity.-The Kerbostar is an aircraft now like the KSOs. Which means that it requires what seems like about as much attention as a full phase on its own. I've got most of it knocked out, but I'm still brick-n-mortaring the IVA.To do-Finish Kerbostar IVA-Kerbostar colliders are done!-Update all testers to latest version of Phase IV (including the kerbostar).-Lunar rover kit exterior.-Lunar rover kit IVA-Final Phase IV Testing-Finish updates and fixes to all of KSOS-Finish KSOS installer-Split KSOS project into component phases.-Release KSOSpermission to change my Hud textures? I can even give you the FireWorks template of the navball if you need... Link to comment Share on other sites More sharing options...
Avalon304 Posted July 25, 2014 Share Posted July 25, 2014 Vessel Viewer will not be part of the KSOS aircraft by default. Same goes for any other random plugin people think of. If it becomes part of RPM.dll proper then maybe.The only changes I plan on incorporating into the KSOS RPM suite are some changes suggested by Luizopiloto (although I do not have artwork changing permissions as such those changes are on hold), fixes suggested in the thread, and bringing it up to speed to the latest version.Phase IV Update-My apologies for the delays. Asthma has hit me hard this past week and has slowed my productivity.-The Kerbostar is an aircraft now like the KSOs. Which means that it requires what seems like about as much attention as a full phase on its own. I've got most of it knocked out, but I'm still brick-n-mortaring the IVA.To do-Finish Kerbostar IVA-Kerbostar colliders are done!-Update all testers to latest version of Phase IV (including the kerbostar).-Lunar rover kit exterior.-Lunar rover kit IVA-Final Phase IV Testing-Finish updates and fixes to all of KSOS-Finish KSOS installer-Split KSOS project into component phases.-Release KSOSSuper excited for everything, really and truly. Its gonna be fantastic, man, fantastic. Link to comment Share on other sites More sharing options...
Woodstar Posted July 25, 2014 Share Posted July 25, 2014 Do I need to keep the orbiter emis tga and the orbiter tga to have the lights skinned and not just white? Link to comment Share on other sites More sharing options...
mostlydave Posted July 26, 2014 Share Posted July 26, 2014 Testing with the newest version on the first page of this thread, win x64 seems to be working fine for me. I've got kw rocketry and and the USI Kolony mod, with no atm, and no crashes so far! Link to comment Share on other sites More sharing options...
Avalon304 Posted July 26, 2014 Share Posted July 26, 2014 Testing with the newest version on the first page of this thread, win x64 seems to be working fine for me. I've got kw rocketry and and the USI Kolony mod, with no atm, and no crashes so far!Yea... x64 hasnt crashed for me in quite a while now... the only issue Ive been having is my launch clamps following me into orbit... but Im certain thats not the fault of the KSO. Link to comment Share on other sites More sharing options...
helldiver Posted July 26, 2014 Author Share Posted July 26, 2014 Do I need to keep the orbiter emis tga and the orbiter tga to have the lights skinned and not just white?The windows won't appear lit if you remove those files. Link to comment Share on other sites More sharing options...
Woodstar Posted July 26, 2014 Share Posted July 26, 2014 The windows won't appear lit if you remove those files.No for the goo lights, I have all the .mu's and .cfg's but they are white not skinned. Link to comment Share on other sites More sharing options...
mostlydave Posted July 26, 2014 Share Posted July 26, 2014 No for the goo lights, I have all the .mu's and .cfg's but they are white not skinned.Try extracting the gamedata folder from the zip file you download into the Kerbal Space Program folder. if that doesn't work try deleting the KSO folder from gamedata and try a fresh install. Link to comment Share on other sites More sharing options...
nismobg Posted July 26, 2014 Share Posted July 26, 2014 (edited) You have a problem with your Left and Right wing for the Super25 . The make the craft speed infinitely.in kso25_dre.cfg @PART[lsuper25wingLkso] replace for @PART[super25wingLkso] Edited July 26, 2014 by nismobg Link to comment Share on other sites More sharing options...
Woodstar Posted July 26, 2014 Share Posted July 26, 2014 Try extracting the gamedata folder from the zip file you download into the Kerbal Space Program folder. if that doesn't work try deleting the KSO folder from gamedata and try a fresh install.OK I installed KSO 3.10 Deleted every part to phase one except the oms mu and cfg and the kerbin_orbiter_engines.tga and kerbin_orbiter_engines_emis.tga and kerbin_orbiter_engines_norm_NRM.tga for the oms to look right because the 25 uses them, now I aslo kept the goo lights mu'and cfg's so I could use the lights, I was wondering what other files are associated with the lights that I do not have, so they will sow up correctly. Link to comment Share on other sites More sharing options...
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