Westi29 Posted February 12, 2014 Share Posted February 12, 2014 Do to the frequent updates currently (although I don't expect any updates for a while), I had to maintain only the Spaceport archive. Once things settle down a lot further I'll mirror it to MediaFire.Hrm, strange. Something weird is going on. Did you download the alternate low resolution texture pack or are you running the texture reduction mod? I can tell by your MFD and gauge numbers and text being clear. Yet your panel lettering is blurred as if it's using the 2048 version. Just wondering if the distribution has the correct textures. Mind taking an in-game screenshot and posting?Sure, that was also with an older version of the shuttle 1.05 or 1.11 I think. I'll post an album of interior shots of v1.13 in a minute. Link to comment Share on other sites More sharing options...
Westi29 Posted February 12, 2014 Share Posted February 12, 2014 Just checked my settings, textures half res and anti-aliasing 4x. Link to comment Share on other sites More sharing options...
Albert VDS Posted February 12, 2014 Share Posted February 12, 2014 So I had this problem where you can't press any MDF buttons when using the included craft file.I just found out that it does that when you have ProbeControlRoom installed and a probe connected to the shuttle.The avionics is basically a probe part and commenting out the ModuleCommand module part fixed it for me.So I wont be able to fly it unmanned, but I'm not planning to. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted February 12, 2014 Share Posted February 12, 2014 In addition to this, is there an alternate download? I downloaded the one from Spaceport a couple of times but the download was corrupt.I have the same problem. Link to comment Share on other sites More sharing options...
Skyboss Posted February 12, 2014 Share Posted February 12, 2014 Hello, I appear to be having trouble downloading. SpacePort appears to be corrupting it. If it would not betoo much of a hassle, could you put up a MediaFire alternate. I will attempt to keep downloading anyway. Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 13, 2014 Share Posted February 13, 2014 http://www./download/rat6atychr55gza/uploads_2014_02_Kerbin_Shuttle_Orbiter_v113.zip Link to comment Share on other sites More sharing options...
astropapi1 Posted February 13, 2014 Share Posted February 13, 2014 http://www./download/rat6atychr55gza/uploads_2014_02_Kerbin_Shuttle_Orbiter_v113.zipIs that what I think it is?!Woop woop woop! *jumps in chair* Link to comment Share on other sites More sharing options...
helldiver Posted February 13, 2014 Author Share Posted February 13, 2014 -Download mirror in OP-Launch and landing videos up...And yes I know I said bank instead of pitch. Link to comment Share on other sites More sharing options...
LawnDartLeo Posted February 13, 2014 Share Posted February 13, 2014 Sorry... fuel valve Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2014 Share Posted February 13, 2014 I've taken to putting a fuel valve on my shuttles to dump the liquid fuel and oxidiser before reentry. It makes landing a lot easier. Link to comment Share on other sites More sharing options...
helldiver Posted February 13, 2014 Author Share Posted February 13, 2014 Sorry... fuel valvehttp://i.imgur.com/ccRPKHH.jpgYup, excellent mod.I'm not using any mods currently to keep my install clean as I test each version we upload. But the fuel valve is especially useful. Link to comment Share on other sites More sharing options...
LawnDartLeo Posted February 13, 2014 Share Posted February 13, 2014 I'm curious... Why liquid boosters and not solid propellant?Its getting the tanks bone dry that it causing MJ2 issues. Link to comment Share on other sites More sharing options...
Lord_Jeb Posted February 13, 2014 Share Posted February 13, 2014 Nice shuttle,installing it now:D Link to comment Share on other sites More sharing options...
OrbitusII Posted February 13, 2014 Share Posted February 13, 2014 I'm curious... Why liquid boosters and not solid propellant?Its getting the tanks bone dry that it causing MJ2 issues.The point of the liquid boosters is to make the shuttle balanced during launch. Link to comment Share on other sites More sharing options...
Westi29 Posted February 13, 2014 Share Posted February 13, 2014 STS 106: Bringing Jeb Back from the Mun!STS 107 Will deploy an interplanetary probe to the surface of Duna! Link to comment Share on other sites More sharing options...
LawnDartLeo Posted February 13, 2014 Share Posted February 13, 2014 The point of the liquid boosters is to make the shuttle balanced during launch.That went right over my head...Is there something about the fire and forget nature of SRB's or some game engine limitation?I looked at the cfg of the LRB's and tweaked them to be exactly the 9/11 ratio (2430 fuel/2970 oxidizer). No valve required to run the tanks dry, now. What I don't get about that "fix" is that I had to rebuild the shuttle to get the new F/O values to take. I guess some default values are saved in the ship files. Link to comment Share on other sites More sharing options...
XbasmanX Posted February 13, 2014 Share Posted February 13, 2014 How do you fly the shuttle? How do you do your gravity turn? Have you tried tuning your ascend?I do it just like the video, but the boosters run out around 3000m Link to comment Share on other sites More sharing options...
Starwaster Posted February 13, 2014 Share Posted February 13, 2014 That went right over my head...Is there something about the fire and forget nature of SRB's or some game engine limitation?I looked at the cfg of the LRB's and tweaked them to be exactly the 9/11 ratio (2430 fuel/2970 oxidizer). No valve required to run the tanks dry, now. What I don't get about that "fix" is that I had to rebuild the shuttle to get the new F/O values to take. I guess some default values are saved in the ship files.It's determined by whether the associated variable (in the PartModule's programming) is marked persistent or not. Persistent data means it needs to be tracked from ship to ship. If you switch ships or go to the space center and come back, that data needs to still be intact when you get back. Link to comment Share on other sites More sharing options...
Mihara Posted February 13, 2014 Share Posted February 13, 2014 Um. Er.Well, I know why installing KSO produces broken monitors in stock pods. I did not investigate why exactly are they broken, but it doesn't matter -- you just don't need to concern yourself with patching in monitors into stock pods, which is outside the scope of KSO - leave that to the main RPM package. In GameData/JSI/RasterPropMonitor/Example remove all *.cfg except hullcam-models-as-external-cameras.cfg, reduce-iva-cpu-usage.cfg Link to comment Share on other sites More sharing options...
Starwaster Posted February 13, 2014 Share Posted February 13, 2014 Um. Er.Well, I know why installing KSO produces broken monitors in stock pods. I did not investigate why exactly are they broken, but it doesn't matter -- you just don't need to concern yourself with patching in monitors into stock pods, which is outside the scope of KSO - leave that to the main RPM package. In GameData/JSI/RasterPropMonitor/Example remove all *.cfg except hullcam-models-as-external-cameras.cfg, reduce-iva-cpu-usage.cfgDoes that include all the subfolders? remove them too? Link to comment Share on other sites More sharing options...
Mihara Posted February 13, 2014 Share Posted February 13, 2014 Does that include all the subfolders? remove them too?I'm not sure if KSO refers to any files within the subfolders, (and I did not investigate in detail) so keeping them where they are is more prudent. Removing those cfg files though should stop RPM components being patched into stock pods entirely, though, reverting stock pods to their stock state, and cannot affect KSO itself. (The indicator panel, which will remain globally replaced, but it's not like it's a bad thing.)Installing the base RPM package with overwrite adds back whatever was missing and prevented the components being patched in from working, anyway. Link to comment Share on other sites More sharing options...
Westi29 Posted February 13, 2014 Share Posted February 13, 2014 I'm not sure if KSO refers to any files within the subfolders, (and I did not investigate in detail) so keeping them where they are is more prudent. Removing those cfg files though should stop RPM components being patched into stock pods entirely, though, reverting stock pods to their stock state, and cannot affect KSO itself. (The indicator panel, which will remain globally replaced, but it's not like it's a bad thing.)Installing the base RPM package with overwrite adds back whatever was missing and prevented the components being patched in from working, anyway.It wouldn't load the KSO computer screens after I deleted the subfolders. Back in they go! Link to comment Share on other sites More sharing options...
LordZowy Posted February 13, 2014 Share Posted February 13, 2014 I'm a stock-boy within Kerbal and haven't used Mods since .18, but I have to say this is one of the best, highest quality mods I've seen to date. Congrats on a job well done. I look forward to future version of this one and will be keeping my eye out for it... who knows... I may just go back to using mods. Link to comment Share on other sites More sharing options...
codiak Posted February 13, 2014 Share Posted February 13, 2014 I´m having a problem with the OMS. If I try to circularize orbit, the thrust seems way of and the Orbiter starts to spin no matter what trim I set.What am I doing wrong? Link to comment Share on other sites More sharing options...
Sekonda Posted February 13, 2014 Share Posted February 13, 2014 Can someone help me with using the cargo bay? Try as I might absolutely nothing fits, I can't get anything to dock properly and using docking ports they just don't line up properly, literally ever. I can't use it. Can anyone tell me what I might be doing wrong and step by step how they achieve it? Link to comment Share on other sites More sharing options...
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