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Faster Than Light: Abuse Hyperedit to break the laws of physics.


ThinkOutsideTheHangar

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I was fooling around with hyper edit when I realized I could break the laws of physics with it. I will post pictures later but I will tell you it is on an escape trajectory out of the Sun, with and altitude of about 600,000,000,000,000,000,000,000 KM and velocities of about 200,000,000,000,000.0 m/s. Faster than the speed of light.

5 things I notices about breaking the laws of physics:

1.Navball unusable

2. Achieved new height Symbol (E)

3. So fast it seems stationary (the debug bar even says so!)

4. Beautiful view of the Sun

5. Ext temp too cold to register

Pictures (Coming soon):

Take that, Einstein!

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KSP have simplified newtonian physics model which have not any speed limit. If you want to model relativistic, or any other, physics in computer simulation, you have to program it. Any simulation does not automatically obey natural physics.

If KSP had a relativistic physics model and you hacked velocity larger than light speed, it would cause a negative argument in square root and NaN (Not a Number) floating point error. It would probably crash the game.

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KSP have simplified newtonian physics model which have not any speed limit. If you want to model relativistic, or any other, physics in computer simulation, you have to program it. Any simulation does not automatically obey natural physics.

If KSP had a relativistic physics model and you hacked velocity larger than light speed, it would cause a negative argument in square root and NaN (Not a Number) floating point error. It would probably crash the game.

I feel morally obligated to make a mod that does nothing but crash the game if you hack a craft to go faster than light.

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