Rdivine Posted February 7, 2014 Share Posted February 7, 2014 Currently, career mode is just no different from sandbox mode. The materials and parts are free, although a "cost" unit has been implemented. If currency were to be added, a player would start off a career mode with its starting fund, of about 5 million dollars. Through missions organized by the "government", such as sending payloads or astronauts into specific orbits, cash can be obtained. Cash can be used to purchase parts, or hire kerbals.Methods of obtaining funds:1. Sending pre-built payloads from governments or third-party organisations, into specific orbits. -A 70-100km orbit would reap $50,000. -A 100-500km orbit would reap $100,000. -A 500-1500km orbit would reap $150,000. -An orbit above 1500km would reap $200,000+ -A geostationary orbit would reap $500,000. -Munar insertion orbits would reap $1,200,000 -Minmal insertion orbits would reap $5,000,0002. Setting up communication links. Several new probe parts would be added, with the ability to "transmit" information from one place to another. It is not for use for the player, but instead for other companies who wishes to use your satellites to transmit data, such as telecomms, television, internet and etc.A transmition-able satellite must be put into space for companies to make requests. -1 unit of space would reap $20.A small transmitter would carry 500 units of space, be 0.5m wide, and has 0.1 mass.A normal transmitter would carry 2750 units of space, be 1m wide, and has 1 mass.A large transmitter would carry 5520 units of space, be 2m wide, and has 3 mass.3. Commercial space tourismA new building would be set up called the "tourism center". There, kerbals can sign up for flights around the globe, or just a suborbital flight into space. However, you must design your own rockets, spaceplanes or planes that can carry passengers. -A 100km plane trip would cost $6,000. -A planned suborbital flight would cost $120,000. -A planned orbital trip from space would cost $600,000. -A round trip to the moon would cost $1,500,000.4. Multiplayer competitionsMultiplayer competitions can be held by players, which then the 2 teams must build a suitable and desirable vehicle that fits the criteria set by the player. The player then awards the winning team a sum of cash in exchange for the vehicle.How money will be spent1. FuelMoney earned will be used to purchase fuel. Fuel will be stored in resevoirs, and then used for missions. -Liquid fuel costs $5 per unit -Oxidixer fuel costs $7 per unit -Monopropellant RCS fuel costs $2 per unit2. PartsParts require money to be purchased.-Small fuel tanks costs $1,000 - $5,000-Normal fuel tanks costs $5,000 - $13,500-Large fuel tanks costs $13,500 - $75,000Probe cores costs $500-$5,000Cockpits costs $10,000.Pure rocket engines costs $20,000 - $150,000SABRE engines costs $175,000Jet engines costs $30,000 - $170,000Wing parts costs $3,000Solar panels costs $1,000 to $190,000.When parts are recovered, they are stored in the inventory of a player so that it can be reused for next missions.3. ResearchMoney must be spent so that research can be done.Research involves new scientific communication parts.Research will continuously gather data from probes or rovers all over the solar system for a maximum period of 3 years. Data gathering may vary from 1 to 10 units per day. Time warp will just pause the researching, and continues when it is under 10x. When 50 units of data is gathered, money must be spent on it to convert it to either science, or new parts(which are very rare). 50 units of data will cost about $15,000 and reap 50 science. Link to comment Share on other sites More sharing options...
Strikerklm96 Posted February 7, 2014 Share Posted February 7, 2014 I like it, but I don't want earning money to be a grind. There should be more and different possibilities. Also, I don't think you meant "costs" under "3. Commercial Space Tourism", doesn't it earn you money? Link to comment Share on other sites More sharing options...
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