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Does ksp/unity support hyperthreading?


vetrox

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Slightly different from the normal "why no 64 bit" threads.

Hyperthreading really shines when doing phyics or AI calculations. Does unity support it? I was wondering because my laptop (that has just died) only had a lowly 1.7ghz i7 but it had HT and always seemed to fair well with larger part counts?

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Slightly different from the normal "why no 64 bit" threads.

Hyperthreading really shines when doing phyics or AI calculations. Does unity support it? I was wondering because my laptop (that has just died) only had a lowly 1.7ghz i7 but it had HT and always seemed to fair well with larger part counts?

From what I have understood it does support it but not for physics which is what we really need it for.

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