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Frames per second in map view.


RTS321

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I found something rather interesting whilst playing today: the framerate in map view is related to the proximity of a body (such as Kerbin). Specifically, there seemed to be a threshold below which (i.e. zoomed in) I recieved 14/15 fps in map view, and suddenly after moving beyond this boundary it bounced up to the significantly better 22 fps. This made no sense, until I saw that whilst zoomed relatively far in Kerbin obstructs the visibility of orbit drawings, so you couldn't see any lines directly behind Kerbin, however, after zooming out a certain distance, the section of the orbits that went behind Kerbin become visible, accompanied with a sudden fps jump.

I would like to no if anyone else has experienced this (if not I'll put it down to mods misbehaving :rolleyes:). It would be interesting to see if any settings.cfg files can be modified to remove the obstruction completely, thus permanently increasing the fps in map view.

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