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Introduction: Spaceman-Kerbalnaut Minimus Maximus


MinimusMaximus

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Hello wonderful people,

I have been lurking in these here forums for the past few weeks ever since I discovered this wonderful game Kerbal Space Program 0.23. I gotta say, it's a blessing and a curse all at the same time. My sleeping hours are a mess and I can't seem to get anything done. I guess it's a good thing I don't currently have a job. :)

I jumped right to modding the crapola out of my vanilla game and I gotta say, I am very impressed by the way Squad has handled modding in this game. It's so seamless and adding/removing mods is the easiest out of any other game I have modded.

So while I wait for KSP to load, I thought I'd take a moment to introduce myself and thank Squad for making this game, all supporters for supporting/donating to the development and the entire community for making such great and unbelievable mods to make the game that much more fun.

Mods being used:

000_Toolbar

AIES_Aerospace

AviationLights

B9_Aerospace

BioMass

BobCatind

BoulderCo (CityLights, Clouds)

ExsurgentEngineering

FASA

FAR

Firespitter

Keramzit (Procedural Fairings)

KerbalIspDifficultyScaler

KerbalJointReinforcement

KerbPaint

Kethane

KineTechAnimation

KWRocketry

Lionhead_Aerospace_Inc

LLL (Lite)

LTech

MechJeb2

ModZero (Science Fix)

MR_Aerospace

NewHorizons

OpenResourceSystem

PartCatalog

ProceduralDynamics (Procedural Wings)

Prtractor

RemoteTech2

ResGen

Robau (ScienceRevisited)

Romfarer (Laxor, Missiles, RoboticArm)

Service Module System

ShipManifest

SimplePartOrganizer

ThunderAerospace

TreeLoader

WarpPlugin

At first, running this many mods, I was crashing a lot (especially since I burnt out my ram and am only running 3gb or it atm) but I found the most important mod of all:

Texture Compressor!!!

But now with Texture Compressor, I'm running at a cool 2GB or ram with all these mods loaded!

Anyways, there it is. Thanks for reading.

P.S. If you know of any other, awesome mods I havn't stumbled across, please let me know. Cuz, you know, once you start modding a game this heavily, the tendency is to push it as far as you can.

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I'm trying out some of the ones you posted Rassa, thanks btw.

Also, while I'm reloading my add-ons, I'd like to take a moment to show you guys what I'm currently working on.

With no further adieu... I present to you the XFA-6 'Falcon'

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My goal was to create a realistic, close-to-life jet fighter. After many hours of tweaking individual control surfaces and researching aircraft on wikipedia, I think i've accomplished just that.

Features:

- Fully functional FAA standard Navigational Lights

-Red/Green Navigational Lights

-White aft flashing light

-Red top/bottom fuselage flashing light

-White anti collision double strobe lights on wing tips

-Twin wing-mounted landing lights

-Functional Trim-adjustment on-board Computer (Don't really need it except when the fuel starts running low and center of mass shifts)

-Working flaps w/ Increase/Decrease flap deflection up to 20 degrees

-8 Fuselage mounted air brakes (4 top/4 bottom - slows you down in a hurry without affecting stability)

-Working Spoilers/Lift Dumpers at top of the wings for slowing you down on approach and sticking the landing, perfectly offsets the flaps at max deflection

-RCS System for those tight situations

-Fully tweaked control system

-Ailerons only work as ailerons with 5 degree control surface motion (thing was aileron rolling way too fast).

-Tweaked Yaw controls to 10 degrees maximum

-High pitch response elevators used only for pitch with a whopping 22.5 degree motion

-4x unguided Tactical strike 100kg bombs

-Twin turbo jet engines producing 450kN maximum thrust capable of sustained flight at just over Mach 1.

My next step will be to create wing-mounted enclosed scientific packages.

Bottom line is this thing is very stable, even at approach speeds with flaps fully down, spoilers up and air brakes engaged. It's fast, very maneuverable (had to limit the maneuverability due to excessive g forces experienced by the initial test pilots... all the kerbals were blacking out so i've limited it to about 10-11g sustained (15 max) while turning/barrel rolling.)

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I jumped right to modding the crapola out of my vanilla game and I gotta say, I am very impressed by the way Squad has handled modding in this game. It's so seamless and adding/removing mods is the easiest out of any other game I have modded.

The way I read this is that you have been making your own mods for the game, am I correct to interpret it as this? If so, great to see a new modder on the block! If you make something, anything, please do share it on the SpacePort. I suggest starting a big project - play the game and try to find something big that's missing (colonisation, other solar systems, asteroids, etc.) and make it! Those kinds of things get popular really quick :wink:. Or a tool, tools are great too. Or a parts pack that's brimming with new stuff. Can't wait to see what you produce, welcome!

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Yeah it's mostly made of B9 parts but I've been playing with the Procedural Wings and think i can come up with something much better... but I want to unlock advanced aerodynamics in Career mode before I do that.

Shna_na, no that's not what I meant, I am not a moder... but this game looks interesting enough that I will probably look into it. I simply meant modding, as in, downloading existing mods and applying them to the game.

I made a video of the jet...

Keep in mind that this is with FAR installed and KerbalISPDificultyScaler set to realistic and I'm not using any SAS or FAR flight assist... it'll give you and idea of how stable this thing actually is. At landing approach i'm actually going under 80m/s. I'd like it to turn a little quicker but I think i'm already pushing the upper G limit. Don't want my kerbals dying due to blacking out and crashing. :D

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Shna_na, no that's not what I meant, I am not a moder... but this game looks interesting enough that I will probably look into it. I simply meant modding, as in, downloading existing mods and applying them to the game.

Ah, I had an inkling that I may have misinterpreted the post. No matter, great to have you here. Mods are fun, right? I'd suggest definitely making a mod if you're considering it, even just a .craft file can get a few thousand downloads and that's pretty satisfying.

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Hey, thanks for the advice. Appreciate it. :D Waiting for KSP to load... again. :D I kid. It's deff. worth the load time. It makes it seem like one of those first commodore games that you had to first choose to play, then insert the floppy and go have dinner. After dinner all would be just about loaded.... but you didn't care. It was pixels ... pixels!

In all seriousness, what I am saying is... this is a revolutionary game. Lets not let ****ty corporations reduce the fun of our video game addictions.

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