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[WIP] Additional Parts Mod


EpytronOmega

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Hello everyone,

I am sure some of you have seen my Viper thread, and that is still a Work in Progress, but I have put that to the side. Right now I am working on adding in new parts to the game, like extending docking ports as well as many many other things. This project is going to be somewhat of an interesting undertaking, and am open to suggestions so that I can also help out you, the community. So first up is this, an extending Docking Port.

Extending Docking Port (click to view in 3D)

placeholder.png

It is very simple right now, but when I get it exported I hope that I can make it extend and retract. On that note, do I have to have 2 different animations, or will the game just reverse the animation? Enjoy, and hope to have more for you!

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Hello everyone,

I am sure some of you have seen my Viper thread, and that is still a Work in Progress, but I have put that to the side. Right now I am working on adding in new parts to the game, like extending docking ports as well as many many other things. This project is going to be somewhat of an interesting undertaking, and am open to suggestions so that I can also help out you, the community. So first up is this, an extending Docking Port.

Extending Docking Port (click to view in 3D)

https://d35krx4ujqgbcr.cloudfront.net/dist/1.20.1/img/placeholder.png

It is very simple right now, but when I get it exported I hope that I can make it extend and retract. On that note, do I have to have 2 different animations, or will the game just reverse the animation? Enjoy, and hope to have more for you!

As I've already done one, the game should do it for you if it's a simple enough animation. Unless you want two different animations, which can be used to some cool effects.

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As I've already done one, the game should do it for you if it's a simple enough animation. Unless you want two different animations, which can be used to some cool effects.

Thanks for the reply, another question that I just thought about... will the attach point move with the animation? or will it be somwhere specific no matter what?

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