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The Biggest Rocket in KSP History? [Real Solar System = 14,101.3 metric tonnes)]


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Good day rocketeers,

Today I present to you an album of, what is for me the biggest rocket I've ever built, the "NOVA" C-9. In Real Solar System...

Launch to orbit, technical views:

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Launch to orbit, cinematic views:

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Technical Specifications:

Height: 132.5m

Width: 38.75m

Payload mass: 449-mt(metric tonness) to LEO[400km x 400km]

Launch Mass: 14 101.3-mt(metric tonness)

Launch Thrust: 186 576kN

Parts: 109

Staging:

  1. Boosters(2x):
    • Propulsion: 8x RocketDyne F-1 Engines(each)
    • Thrust: 62 192kN(each)
    • Diameter: 12.5m(each)
    • Burn Time: 185s

[*]Stage 01:

  • Propulsion: 8x RocketDyne F-1 Engines
  • Thrust: 62 192kN
  • Diameter: 13.75m (+ 1.25m for booster mounts)
  • Burn Time: 185s

[*]Stage 02:

  • Propulsion: 8x Pratt & Whitney RocketDyne J-2X Engines
  • Thrust: 10 480kN
  • Diameter: 10.7m
  • Burn Time: 444s

Launch Profile:

NOTE: Launch profile will be added later. I haven't done enough launches myself yet.

Mod List:

  • Realism Solar System v5.5
  • Realism Overhaul v3.0 w/ SFJackBauer's Real Enghines v5.1
  • Stretchy SRB v8.1
  • Real Fuels
  • Deadly Re-entry
  • FAR 0.12.2.5
  • AIES Aerospace
  • Procedural Fairings v4.3
  • F-1 Engine(forgot the author)
  • Kerbal Joint Reinforcement v1.8(v2.0 woprks but seems less stable, especially at launch with the launch clamps bugging out).
  • * There are more necessary I think, will post them when I upload the craft file.

NOTES:

I will be adding the craft file sometime this weekend. Just a couple more issues to sort out.

It is also important to take notice that the F-1 Engines take a lot of polygons, as such you need a beefy Graphics card to handle 24 of them AND a payload that weighs 450-tonnes. I can't actually use this rocket for anything other than demonstration.

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It's pretty low, but mostly due to the high poly F-1 engine models. I only have a GT240 anyway. Further than that the part count is surprisingly low(thanks to Stretchy Tanks and Kerbal Joint Reinforcement, which is a MUST for things like this).

I'm going to make one that "cheats" by using "asparagus"-type staging between the boosters and core stage in a Falcon 9 Heavy sort of way. But that'll only be later in the week. Got university stuff to worry about now

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