Gotcha Posted July 5, 2014 Share Posted July 5, 2014 I know that when looking to the sun.. background star disapear.. i want to change that... at least some vivisble. Can i change that? in that case... where?Thnx Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2014 Share Posted July 6, 2014 I know that when looking to the sun.. background star disapear.. i want to change that... at least some vivisble. Can i change that? in that case... where?Enable and use the DOE button for the toolbar in the Space Center scene to access the settings Link to comment Share on other sites More sharing options...
BigBadRocket62600 Posted July 7, 2014 Share Posted July 7, 2014 Will this mod still work for KSP .23.5? Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 7, 2014 Share Posted July 7, 2014 yes it will still work Link to comment Share on other sites More sharing options...
Pusteblume! Posted July 8, 2014 Share Posted July 8, 2014 First: congratulations on this mod!I absolutely adore the visual effects of it. Would and will never play without it. It adds so much more to the general atmo of the game And here comes a very special question:Is there a possibility to display the planet's/moon's name right next to it. And if so, in the HUD-less display (F2)? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 8, 2014 Author Share Posted July 8, 2014 And here comes a very special question:Is there a possibility to display the planet's/moon's name right next to it. And if so, in the HUD-less display (F2)? Most definitely, in fact, Anatid sent me a pull request with all of the code necessary for that already. It'll be included in the next version, if I ever get around to it before I leave. Of course, there's a ton of stuff that I want to do for the next version, mostly on the technical side, so hopefully I have time for it. Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 8, 2014 Share Posted July 8, 2014 ooh, that would be great indeed Link to comment Share on other sites More sharing options...
Pusteblume! Posted July 10, 2014 Share Posted July 10, 2014 It'll be included in the next version, if I ever get around to it before I leave. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 10, 2014 Share Posted July 10, 2014 Most definitely, in fact, Anatid sent me a pull request with all of the code necessary for that already. It'll be included in the next version, if I ever get around to it before I leave. I hate to be a pain, but would there be a way to turn it off? The whole reason I turn the GUI off is to get rid of text and well, GUI elements. I'm trying to think of hotkeys that aren't assigned, but all I can think of is F3 maybe? F4 toggles the ship markers in the GUI and F5 is quicksave.. come to think of it, apart from F1, F2, F4, F5 and F9, those are all free - would it be possible to bind the plnet tags to one of those? Or have the otherwise nonfunctional toolbar button work in flight to toggle them on or off? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 11, 2014 Author Share Posted July 11, 2014 I hate to be a pain, but would there be a way to turn it off? The whole reason I turn the GUI off is to get rid of text and well, GUI elements. I'm trying to think of hotkeys that aren't assigned, but all I can think of is F3 maybe? F4 toggles the ship markers in the GUI and F5 is quicksave.. come to think of it, apart from F1, F2, F4, F5 and F9, those are all free - would it be possible to bind the plnet tags to one of those? Or have the otherwise nonfunctional toolbar button work in flight to toggle them on or off?It'll definitely be toggle-able. I probably won't make it turn on when the GUI is off - then it'd ruin all of your screenshots - I'll probably make it the other way around. I also hope I can make settings adjustable in-flight this time around. Link to comment Share on other sites More sharing options...
Sky_walker Posted July 11, 2014 Share Posted July 11, 2014 How's the perspective looking for a version that doesn't require toolbar & doesn't have an in-game menu? (I'm perfectly cool with editing .cfg, though actually: I like it as it is by default). Link to comment Share on other sites More sharing options...
DasBananenbrot Posted July 11, 2014 Share Posted July 11, 2014 How's the perspective looking for a version that doesn't require toolbar & doesn't have an in-game menu? (I'm perfectly cool with editing .cfg, though actually: I like it as it is by default).What is your problem with the Toolbar? Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 11, 2014 Share Posted July 11, 2014 especially when the toolbar will be a default UI element in .24 Link to comment Share on other sites More sharing options...
Oinker Posted July 12, 2014 Share Posted July 12, 2014 Great mod. The skybox dimming is good but too much for me. I'd like a slider to adjust the dimming. Also, the same dimming or alpha needs to be applied to the added planets and debris. They're too bright compared to the skybox.Bump.The planet brightness needs sliders, max and min, especially for those of us with custom skyboxes (most of us). They look like navigation lights against my skybox. Planet brightnesss needs to be min when the skybox brightness is min (looking at sun). Link to comment Share on other sites More sharing options...
tygoo7 Posted July 12, 2014 Share Posted July 12, 2014 Bump.The planet brightness needs sliders, max and min, especially for those of us with custom skyboxes (most of us). They look like navigation lights against my skybox. Planet brightnesss needs to be min when the skybox brightness is min (looking at sun).Isn't there a thing like that in the toolbar for this mod? Link to comment Share on other sites More sharing options...
Borklund Posted July 12, 2014 Share Posted July 12, 2014 What is your problem with the Toolbar?especially when the toolbar will be a default UI element in .24I'm not Sky_walker, but I don't want this when I'm playing:I just want the functionality, with no in-game clutter of any kind. A toggleable GUI sounds great. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted July 12, 2014 Share Posted July 12, 2014 I'm not Sky_walker, but I don't want this when I'm playing:http://www.shamusyoung.com/twentysidedtale/images/wow_raid_interface.jpgI just want the functionality, with no in-game clutter of any kind. A toggleable GUI sounds great.The toolbar mod is togglable and higly customizable . No clutter at all..just take a look: http://forum.kerbalspaceprogram.com/threads/60863 Link to comment Share on other sites More sharing options...
Sky_walker Posted July 13, 2014 Share Posted July 13, 2014 Yea, I found auto-hide on my own Never the less: Dependencies are always a bad thing. I'm looking forward to 0.24 with build-in toolbar. Link to comment Share on other sites More sharing options...
montyben101 Posted July 13, 2014 Share Posted July 13, 2014 I found that the stock toolbar looks WORSE than blizzys, it looks chunky and oversized Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 13, 2014 Share Posted July 13, 2014 Guys, the stock toolbar is not going to replace Blizzys. He intends to keep developing it and is part of the experimentals team - if the stock one was going to replace his, he would know. Link to comment Share on other sites More sharing options...
seb-eisdrache Posted July 13, 2014 Share Posted July 13, 2014 i cannot see the toolbar, but i have the toolbar mod installd Link to comment Share on other sites More sharing options...
Oinker Posted July 14, 2014 Share Posted July 14, 2014 Great mod. The skybox dimming is good but too much for me. I'd like a slider to adjust the dimming. Also, the same dimming or alpha needs to be applied to the added planets and debris. They're too bright compared to the skybox.The planet brightness needs sliders, max and min, especially for those of us with custom skyboxes (most of us). They look like navigation lights against my skybox. Planet brightnesss needs to be min when the skybox brightness is min (looking at sun). Isn't there a thing like that in the toolbar for this mod?that only controls how much the skybox shows up when the sky isn't dimmed (from 0 to 100%), it doesn't reduce the dimming effect at allYeah. What he said. Didn't you try the settings to see what they did? From Kerbin orbit, look back at Kerbol. You'll see the stars fade out but the planets and moons are there bright as ever. They should dim for the same reason that the stars do. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 14, 2014 Share Posted July 14, 2014 (edited) They should dim for the same reason that the stars do.I don't think that's how it works.Jupiter and it's moonsThe dim star light doesn't give enough exposure to be visible, unlike the bright nearby reflection off of planets/moons. To quote the link, Stars are also never seen in Space Shuttle, Mir, International Space Station Earth observation photos, or even sporting events that take place at night.Professional astronomer and two-time Space Shuttle astronaut Ronald A. Parise stated that he could barely see stars at all from space.astronaut Neil Armstrong states, "We were never able to see stars from the lunar surface or on the daylight side of the Moon by eye without looking through the optics". Stars were visible with the naked eye only when they were in the shadow of the Moon. All of the landings were in daylight. Edited July 14, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 17, 2014 Share Posted July 17, 2014 Is there any way to configure this the scale the dimming based on distance from the light source? I currently play RSS and I noticed today while I was tweaking my custom asteroid config for that mod that this mod completely blacks out the sky even when zoomed so far out that the orbit of Pluto is small on the screen. My understanding is that the farther you get from the sun, the less this effect should occur such that by the time you reach the orbit of Pluto, the Sun should be so dim it almost fades into the background of stars. Link to comment Share on other sites More sharing options...
Deejay2000 Posted July 17, 2014 Share Posted July 17, 2014 I have confirmed that this works with 0.24 Link to comment Share on other sites More sharing options...
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