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Hybrid fuel tanks


MissMolly

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ok so this may not be the place to put this, it may be the right place

question is i want to make the stock Fl-800 fuel tank hold kethane as well but it will not show up in game

have a look

RESOURCE

{

name = LiquidFuel

amount = 360

maxAmount = 360

}

RESOURCE

{

name = Oxidizer

amount = 440

maxAmount = 440

RESOURCE

{

name = Kethane

amount = 360

maxAmount = 360

MODULE

{

name = KethaneWetMassIndicator

}

}

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If that is copied directly from the cfg file, you need closing brackets after each resource, as so:

RESOURCE
{
name = LiquidFuel
amount = 360
maxAmount = 360
}


RESOURCE
{
name = Oxidizer
amount = 440
maxAmount = 440
[COLOR=#ff0000]}[/COLOR]

RESOURCE
{
name = Kethane
amount = 360
maxAmount = 360
[COLOR=#ff0000]}[/COLOR]

MODULE
{
name = KethaneWetMassIndicator
}
}

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Do you use partCatalog by any chance ?

It doesn't display newly added parts unless I click on "ALL" first. Maybe because it has to update its own internal catalog first.

You can also check logfile, to be sure there is not any error.

nope i don't have partCatalog

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If that is copied directly from the cfg file, you need closing brackets after each resource, as so:

RESOURCE
{
name = LiquidFuel
amount = 360
maxAmount = 360
}


RESOURCE
{
name = Oxidizer
amount = 440
maxAmount = 440
[COLOR=#ff0000]}[/COLOR]

RESOURCE
{
name = Kethane
amount = 360
maxAmount = 360
[COLOR=#ff0000]}[/COLOR]

MODULE
{
name = KethaneWetMassIndicator
}
}

Thanks Hun thats worked how silly of me to miss that.

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one final question on this how do i balance out the consumption rate so that all 3 fuels are used evenly
The LiquidFuel/Oxidizer should be at a 0.9/1.1 ratio (which they are in your example) to both be used up at the same time by regular engines. The Kethane in that tank won't be affected unless you use a special kethane engine.

i am what I'm trying to do is make the Kethane engine like the Rapier one

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Hmm, I'm really not too sure how to go about setting that one up, sorry. I'm sure someone will know though

or it would be easer to make the rapier burn kethane I'm thinking, thanks for the help with my tank it works.

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Well, I guess I'm having a similar problem.

I also want to make an dual mode engine like the Rapier.

In my case, its a LANTR engine using the LV-N model. In one mode, it only uses liquid fuel, and gives 60 kn of thrust at 800 ISP. In the 2nd mode, it uses liquid fuel and oxidizer to produce 180kn of thrust at an ISP of 600.

This works functionally, but the engine exhausts don't display right, anyway, you should be able to paste this over your engine module, and then tweak the stats accordingly.

You can make 1 mode use liquid fuel, another that uses kethane, and it should switch automatically (you could also tweak the fuel:oxidizer consumption ratio, so that you have enough oxidizer to burn all the liquid fuel and kethane) - although I'm not familiar with the kethane mod - do you still need oxidizer?

Or you can simply make the engine run on kethane alone when the liquid+oxidizer is gone

MODULE

{

name = MultiModeEngine

primaryEngineID = 1

secondaryEngineID = 2

}

MODULE

{

name = ModuleEnginesFX

engineID = 1

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 60

heatProduction = 600

fxOffset = 0, 0, 1.6

PROPELLANT

{

name = LiquidFuel

ratio = 1.0

DrawGauge = True

}

atmosphereCurve

{

key = 0 800

key = 1 220

}

}

MODULE

{

name = ModuleEnginesFX

engineID = 2

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 180

heatProduction = 600

fxOffset = 0, 0, 1.6

PROPELLANT

{

name = LiquidFuel

ratio = 0.9

DrawGauge = True

}

PROPELLANT

{

name = Oxidizer

ratio = 1.1

}

atmosphereCurve

{

key = 0 600

key = 1 280

}

}

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