OtherBarry Posted May 11, 2014 Share Posted May 11, 2014 Well you see I'm still juggling between this and stretchy, I've tried both but I regularly check this for updates until I find the benefits outweigh those of strechy's. I just figured it'd be a little faster easier if those updates/changes were displaced on OP Ah. Well in that case I understand. Bias as I may be, I think theres only one reason to use stretchy over this, and thats if you can't live without keyboard resizing. Otherwise, this has everything that stretchy has, plus more stuff, such as heatshields, mod tanks and tweakables. Link to comment Share on other sites More sharing options...
swamp_ig Posted May 11, 2014 Author Share Posted May 11, 2014 There's a changelog here: https://github.com/Swamp-Ig/ProceduralParts/blob/master/ChangeLog.txtI'll link to it in the OP. Link to comment Share on other sites More sharing options...
power5000 Posted May 11, 2014 Share Posted May 11, 2014 I still can not figure this equation out... can I get an example or something the numbers I'm getting are in the range of 300 heat production but my rocket blows up before it's even 1/2 done with it's fuel... Link to comment Share on other sites More sharing options...
pingopete Posted May 11, 2014 Share Posted May 11, 2014 There's a changelog here: https://github.com/Swamp-Ig/ProceduralParts/blob/master/ChangeLog.txtI'll link to it in the OP.oh ok, yeah I assumed the 9x bit meant there'd been changes within version 9 Link to comment Share on other sites More sharing options...
swamp_ig Posted May 12, 2014 Author Share Posted May 12, 2014 The other place to look for changelog is on the github releases page Link to comment Share on other sites More sharing options...
raze121212 Posted May 12, 2014 Share Posted May 12, 2014 hey just change the part CFG to ablative sheilding not to hard hope this helps Link to comment Share on other sites More sharing options...
OtherBarry Posted May 13, 2014 Share Posted May 13, 2014 hey just change the part CFG to ablative sheilding not to hard hope this helpsChange which part? The heatshield? If so, it already has it, although it currently scales with volume rather than surface area. And helps with what? Link to comment Share on other sites More sharing options...
Crimor Posted May 14, 2014 Share Posted May 14, 2014 Any chance for compatibility with ECLSS? Link to comment Share on other sites More sharing options...
OtherBarry Posted May 14, 2014 Share Posted May 14, 2014 I'm quite busy at the moment, but if your willing to do some of the work, I'll make a config for you. Just fill out this (https://github.com/Swamp-Ig/ProceduralParts/blob/master/Source/CalcsAndModels/ModTanks.xlsx) spreadsheet with ECLSS data, and it'll be really easy to make one. PM me if you have any questions.If anyone else has a mcod they want me to add, feel free to do the same thing. Link to comment Share on other sites More sharing options...
Taki117 Posted May 14, 2014 Share Posted May 14, 2014 Is it possible to add textures To this mod? Like if I wanted a KW style tank what would I have to do to make that happen? (Or an AIES style) Link to comment Share on other sites More sharing options...
Talisar Posted May 14, 2014 Share Posted May 14, 2014 Is it possible to add textures To this mod? Like if I wanted a KW style tank what would I have to do to make that happen? (Or an AIES style)The easiest way would be to install this mod by blackheart612 Link to comment Share on other sites More sharing options...
Taki117 Posted May 14, 2014 Share Posted May 14, 2014 The easiest way would be to install this mod by blackheart612 Thank you for that! I had lost it after downloading the KW procedural fairings. Link to comment Share on other sites More sharing options...
ThatOneHuman Posted May 14, 2014 Share Posted May 14, 2014 Wow this is so helpful, very helpful for when i need a part that is hard to fit into a space! Link to comment Share on other sites More sharing options...
Zyglrox Posted May 14, 2014 Share Posted May 14, 2014 Hi! I have weird bugs with large procedural SRBs. Cannot reproduce 100%, but usually large SRBs get bugged while smaller ones do not.When a spacecraft initializes on a launchpad, SRB nozzle can spawn in weird places. Sometimes it just floats in the air, sometimes it gets stuck inside other parts, sometimes the rocket gets instantly destroyed by "aerodynamic forces" on load. Changing SRB parameters (diameter/length) and/or removing parts from spacecraft gets the nozzle to spawn in different places, but it doesn't seem to be a pattern to it.Example: "Ares I"-inspired rocket, nozzle spawns inside the SRB, if I remove some parts, it also will move.Using RO/RSS/RF mods.There are no related errors in the log, just lines like these:[LOG 00:34:59.702] Procedural Surface SRB: Geometry model created; Size: [4.00000143051147, 55.0000076293945, 5.71974515914917], LD [4.00000143051147, 4.00000095367432, 0], UD [3.99451947212219, 5.71700763702393, 0]Surface area: 765.08325655572Fineness Ratio: 11.3171690479875TaperRatio: 1.2139405268608Cross Sectional Area: 17.9691157986431Cross Sectional Tapered Area: 5.95208513002299Major-minor axis ratio: 0.699332106451136Centroid: [0, 1.9052311202287, 1.71974754333496]Any help? Link to comment Share on other sites More sharing options...
White Owl Posted May 14, 2014 Share Posted May 14, 2014 Is it possible to add textures To this mod? Like if I wanted a KW style tank what would I have to do to make that happen? (Or an AIES style)Read the text files that come with the mod. There's some helpful advice about getting your own textures to work. Link to comment Share on other sites More sharing options...
Lexx Thai Posted May 15, 2014 Share Posted May 15, 2014 Hi! I have weird bugs with large procedural SRBs. Cannot reproduce 100%, but usually large SRBs get bugged while smaller ones do not.When a spacecraft initializes on a launchpad, SRB nozzle can spawn in weird places. Sometimes it just floats in the air, sometimes it gets stuck inside other parts, sometimes the rocket gets instantly destroyed by "aerodynamic forces" on load. Changing SRB parameters (diameter/length) and/or removing parts from spacecraft gets the nozzle to spawn in different places, but it doesn't seem to be a pattern to it.Example: "Ares I"-inspired rocket, nozzle spawns inside the SRB, if I remove some parts, it also will move.http://i.imgur.com/F4ej7Nz.jpgAny help?Are you using the last version of Procedural Fairings? It have strange interference with procedural SRB's and tanks. Link to comment Share on other sites More sharing options...
Aedile Posted May 15, 2014 Share Posted May 15, 2014 The launchpad tank which is supposed to hold metal seems to hold food instead. Easy fix, but just wanted to let you know. Link to comment Share on other sites More sharing options...
Zyglrox Posted May 15, 2014 Share Posted May 15, 2014 Are you using the last version of Procedural Fairings? It have strange interference with procedural SRB's and tanks.No, I use the 2.x.x version from a ~week ago, and the rocket on the right doesn't have any Procedural Fairings parts in it at all, just pod, heatshield, decoupler and SRB. Link to comment Share on other sites More sharing options...
OtherBarry Posted May 15, 2014 Share Posted May 15, 2014 The launchpad tank which is supposed to hold metal seems to hold food instead. Easy fix, but just wanted to let you know.Hah. Sorry. That was a result of me copying the config from the TAC tank. Will be fixed in the next release.Then again, we don't actually know what kerbals eat. Their so called 'snacks' could be metal scraps. Link to comment Share on other sites More sharing options...
Mipe Posted May 15, 2014 Share Posted May 15, 2014 Huh. For some reason, I no longer get an option to change the procedural fuel tank's shape... just diameter and length. Did I miss something?Recently, I've installed the new procedural fairings (with multiple node coupler thingy). Link to comment Share on other sites More sharing options...
Mokmo Posted May 15, 2014 Share Posted May 15, 2014 Huh. For some reason, I no longer get an option to change the procedural fuel tank's shape... just diameter and length. Did I miss something?Recently, I've installed the new procedural fairings (with multiple node coupler thingy).They use a common dll, it's probably the source of the problem. I have the same issues atm. Link to comment Share on other sites More sharing options...
NoMrBond Posted May 15, 2014 Share Posted May 15, 2014 No, I use the 2.x.x version from a ~week ago, and the rocket on the right doesn't have any Procedural Fairings parts in it at all, just pod, heatshield, decoupler and SRB.Please update to v3.0.1 of Procedural Fairings as eDog included an updated KSPAPIExtensions with this version which should no longer conflict with PP Link to comment Share on other sites More sharing options...
Zyglrox Posted May 15, 2014 Share Posted May 15, 2014 Please update to v3.0.1 of Procedural Fairings as eDog included an updated KSPAPIExtensions with this version which should no longer conflict with PPWhy do I need to update Procedural Fairings if the problem exists WITHOUT Procedural Fairings installed?OK, I installed PF 3.01 and it just broke Procedural Parts - now I can't change tank shapes anymore.Anyway, here's a simple craft: https://www.dropbox.com/s/bxpoysbj2hiw24p/srbtest.zipProcedural Parts + RealFuels + Realism Overhaul, nothing else.Just a pod, a decoupler and a procedural SRB. And clamps.It looks like this: Link to comment Share on other sites More sharing options...
White Owl Posted May 15, 2014 Share Posted May 15, 2014 Yes, I must confirm that Procedural Parts 0.9.8 is incompatible with Procedural Fairings 3.01. Install both mods, and the fairings work correctly but PP is completely broken. Can't resize parts, nodes in previously saved vehicles are broken, etc. Link to comment Share on other sites More sharing options...
Taki117 Posted May 15, 2014 Share Posted May 15, 2014 If you are having issues with Procedural Parts and Procedural Fairings delete the dll included with Procedural parts. Link to comment Share on other sites More sharing options...
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