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Career Mode Research + Max available Money per 1 craft


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Hello, Maybe someone mentioned about this before, but this what i think. I know game is in development, i am fan of this game, and some kind idealist. Sorry for my English, i am unskilled.

Career Mode Research + Max Money per 1 craft

Point is that now we are building ships and we are limited only by research points, it doesn't make sense and it is boring. it means that at first carrier day we can build 100000000tons craft.

We need such career mode that we don't need to wait for new parts all the time, but to enjoy what we have now.

I will give you some Point thoughts. By this you will understand what i mean. It is worth trust me :)

  • Get "+ maximum money" per research and mission completion.
  • Get money for missions without using oxidizer, but only by jet/turbo/fan engines.
  • Cargo Transport missions with temporary limited money and parts while in mission. (after mission, + maximum money added to career)
  • Moon Base Build, and upgrade 'Moon Base' by using research points or Money... Btw, moon base should be not from spaceship parts, but by building parts.

Example 1

1 Day

1000$, 0 RP.

With this kind of money i can build simple space junk, fly off 100 meters, then go home with parachute.

Mission complete: +300$, +3 RP.

Example 2

Day 2

1300$, 3 RP.

Now for 300$ more i could add one more fuel tank, and better thruster and fly higher than before.

Mission failed: +0$, +0 RP. (kerbal is dead).

Example 3

Day 20

9320$ , x RP.

Mission is to transfer Cargo 5 Ton (chicken meat inside) to Far away random island. Mission rules: No oxidizer engines, only plane mode Jet/fan/turbo.

Mission complete: +5000$, +0 RP (chickens meat is no science).

Now everytime i start to build new Prototype, i have 14320$. If ship is blown, i am building again without loosing any money

thank you for your time, i hope you understand what i mean. I am this game not developer, i have my own game in developement, but i realy know how is difficult to make things done, it is Terra Tons of work.

Some tips for Game like this:

  • Different athmosphere feeling in different places (using scary wind sounds, Dynamic Sounds ( more far away from explosion = less HZ)
  • example for Dynamic sounds

  • In game u must feel like in best place ever
  • Inside your craft, you must feel SAFETY FEELING. (example better IVA(walking inside, Low HZ sound from engines in IVA, connectable Iva relays), transparent windows, 1st Person view, no teleport going to Iva, less monotony).

But in other words, this game is PERFECT!! and it is still in development! i am not disappointed that i bought this game! Thank you SQUAD!!

Edited by AntiProtector
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