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Full Graphics Settings & Controls Mapping In Game


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Hi Guys,

I'm new to the Kerbal community and am very excited to be a part of it!

Something that I've found quite annoying while playing Kerbal is that there is no way to change the controls from the settings menu during game-play. I fly with a Joy Stick and in order to map all the controls properly, it took me quite a bit of back-and-forth of going in game, trying the controls that I mapped out, realizing that Axis 0 needs to be inverted (for example), quitting to the main menu, making adjustments to the controls, trying it in game again, then realizing I didn't map the controls for EVA, quitting back to the main menu...etc. This would be much easier if i could fly into space, pause the game, adjust the controls, test them, make adjustments as needed, test them again & be done with it.

Also, only a few of the graphics settings are available in game. I'm not sure if it's because changing these settings would require the game to be reloaded or something. It would be nice to be able to change these settings in game too.

Just some thoughts. I'm sure I'll have more to come too!

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Pretty much all of the graphical settings in the game can be changed. I assume you're referring to changing them in-flight though, yes? If so, I kind of agree, though I wouldn't like to see development time being spent on this. It's time out of development being spent on something that's pretty minor in terms of gameplay. I'm not even sure if it's possible, but then again I know nothing about programming.

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Usually you see in most games that most graphical settings cannot be changed while, we'll say the renderer is being used. So that's often a main-menu function only.

I'd imagine that someday we should have the ability to map controls from the pause menu. What would really be great is being able to have a control scheme cycle so you can alter your controls based on what kind of ship you are flying. Kind of like being able to switch between staging and docking control and the game shows you what control set its using at that time. Much like switching camera modes you could hit a button and change the control scheme on the fly (like say you have a rover that all of a sudden needs to be flown like a lander, so you you hit a button and switch between rover and rocket controls), maybe even attachable to an action group.

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