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interception missle


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drive, land, or sail a target to distance or luanch a satellite to orbit. Then try to exterminate it with SS/ASAT missle.

- You can luanch the missle from anywhere. the luanch pad, runway, mobile luancher, missle ship, aircraft, military satellite... even base on mun(but thats the furthest you can go)... anything is valid!

- the longer the range, the higher the score(orbit's semi-major axis for ASAT. if luanched from satellite: dV = range, but you must meet a target to count that)

- Subtract 250m from your score for every debris that left as an evidence for target's/missle's existance.

- if you missed the target, then dont do the evidence calculation, but subtract the Impact's distance to the target from your score.

- Subtract 50m if mechjeb or etc. used for assist.

- Add (8*TargetSpeed)m if the target has been on motion while extermination(not for ASAT, if you able to leave rovers in motion so go for it)

- you may use easter egg as a target, but then your final score will be 80% of the calculated score(since the EE cant leave debris).

+2.5km for sea target

+10km for satellite target

*Theres no mid-atmosphere target(jet, VTOL, parachute) cause when you leave an airplane while in flight it disappear. Unless you have a mod or something else which let them stay existing & active when you leave them, then add +5km if did it.

Scoreboard:

Edited by JtPB
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Looks cool!

Never thought of this.

Maybe you can explain the scoring more.

I don't really get what you mean!

Keep up the good work.

i dont really understand the calculation.

an example of you trying and your score please?

Ok, here's a little example explanation:

1. First, design a small missle which can get to distance of several KMs from KSC(a single small or large SRB would be enough)

2. design a rover in SPH & drive it, say, 8km from KSC(that'll be the start score if your missle can do that distance).

3. Launch your missle from the launch pad & aim it towards the rover you drove at the beginning(mechjeb or something can help you with precision, thats why its down the score).

4a. If your missle has hit the rover, count the debris pieces that left whole(for instance, seperated wing with a gear and a control surface that kept being attached together counted as one piece). Multiply that number with 250 and that number in meters is subtracted from the starting 8km.

4b. If you missed the target, so instead of debrises you subtract the distance between the impact location & the rover that left undamaged from the 8km given at start.

* if it was a boat at the sea, you automaticaly should gain 2.5km to your score.

** If you hit a boat that sail at 40 m/s, multiply its speed(40) by 8 and you got 320m, which added to the starting range.

*** if you choose the neighboring airfield's tower as a target, you need to shrink your score to its 80%(thats the final calculation you do, to be clear), cause that tower cant be destroyed and leave debris, which down your score.

4th* because missle form satellite can be relleased from any point in the orbit, range in its simple term cant be counted. Instead of, we are using dV(what is really demonstrate where can a probe get to) as a measure of range. But its worth nothing if you didnt try to hit ground target or another satellite.

Edited by JtPB
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Ok, here's a little example explanation:

1. First, design a small missle which can get to distance of several KMs from KSC(a single small or large SRB would be enough)

2. design a rover in SPH & drive it, say, 8km from KSC(that'll be the start score if your missle can do that distance).

3. Launch your missle from the launch pad & aim it towards the rover you drove at the beginning(mechjeb or something can help you with precision, thats why its down the score).

4a. If your missle has hit the rover, count the debris pieces that left whole(for instance, seperated wing with a gear and a control surface that kept being attached together counted as one piece). Multiply that number with 250 and that number in meters is subtracted from the starting 8km.

4b. If you missed the target, so instead of debrises you subtract the distance between the impact location & the rover that left undamaged from the 8km given at start.

* if it was a boat at the sea, you automaticaly should gain 2.5km to your score.

** If you hit a boat that sail at 40 m/s, multiply its speed(40) by 8 and you got 320m, which added to the starting range.

*** if you choose the neighboring airfield's tower as a target, you need to shrink your score to its 80%(thats the final calculation you do, to be clear), cause that tower cant be destroyed and leave debris, which down your score.

4th* because missle form satellite can be relleased from any point in the orbit, range in its simple term cant be counted. Instead of, we are using dV(what is really demonstrate where can a probe get to) as a measure of range. But its worth nothing if you didnt try to hit ground target or another satellite.

so simply....

make a Target. a rover

make another vehicle that could launch a missle to the target. whatever it is

and blablabla the score counting if i hit or didnt hit it........ right?

another question, the missile could be a guided rocket right? with a probe and active surface control?

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I used to have a squadron of 12 x-wings, all armed with a missile and 4 x-8 space fighters armed with dual heavy missiles in orbit around Kerbin.

I also used to have a space station armed with 8 missiles and a moon station armed with 8 missiles.

They were all stock and no cheats.

This was of course before I discovered the f1 key.

Unfortunately, I purged them all to allow orbital construction of the laggiest ship ever

Man I coulda blown this challenge away 3 weeks ago.

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so simply....

make a Target. a rover *or a ship, prachute without probe, or launch a satellite as a target for ASAT*

make another vehicle that could launch a missle to the target. whatever it is *yep, could be also a ship or satellite, or even been launched directly from launch pad*

and blablabla the score counting if i hit or didnt hit it........ right? *yep*

another question, the missile could be a guided rocket right? with a probe and active surface control?

*thats the point of the challenge. you need to fly a glider bomb or missle to a target. How will you control them without those?*

Answers between the stars

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*Theres no mid-atmosphere target(jet, VTOL, parachute) cause when you leave an airplane while in flight it disappear. Unless you have a mod or something else which let them stay existing & active when you leave them, then add +5km if did it.

Scoreboard:

The simplest way around that is to add a probe core to your missile. It persists until it hits something.

A bit like what I've got on my Gunstar:

8 racks of 6 each (such a fantastic idea I made a subassembly!) on an interplanetary bomber (can do from orbit or in atmospheric flight!)

10001071_417135661755770_1583125527_o.jpg

One of the missiles in the end of its reentry phase, already over 100km from the launch point and its 16 buddies are around somewhere at ranges of up to 25km:

1898425_417135651755771_367643341_o.jpg

(I'd offer the craft file for the Gunstar but it's over 900 parts armed!)

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I see some scoring problems:

-You can't compare hitting orbiting objects with ground /sea/air objects: Orbital ones are absolutly easy to hit (its basically just a bad docking try...)

-Your scoring with "parts not destroyed: Then i'll always target a single full orange fuel tank: its big and disintegrates fully

It would be much more difficult thou when the final stage of the missile is SRB/liquid engine at full throttle only

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Only the Mun? Shame, I was gonna launch a missile from Eeloo...

Well i decided to be the good guy greg and limit your area so the challenge will be simple with a little local place...

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