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[SCENARIO] "Planetes": Kerbal Redux


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love your solution, Claw! :D Great little design, I'm'a haveta steal that!

Thanks! :D It works great for rescue missions, especially if there's science involved.

I think you could expand that idea to 16 probe bodies on one mothership and do all of the big tanks in one launch, but my computer was slow enough with this. :P

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What an epic challenge! I present to you a full cleanup of all 16 tanks. To keep

things interesting, I took a different approach to dispatching each tank, specifically:

#1 Drone I crashed into Mun

#2 Drone II crashed into Duna

#3 Drone I landed at north pole (via Mun gravity turn)

#4 Drone II converted into Mun space station

#5 Drone I landed at KSC2

#6/7/8/9 Drone I (4x) bring a fiery hell to KSC

#10 Drone I crashed into Minmus

#11 Drone I destroyed by the spinning orange tank of death

#12 Drone I destroyed by pushing it into a decaying orbit

#13 Drone II pushed by Jeb on EVA (from low-Kerbin-orbit) into a decaying orbit

#14 Drone I accelerated into Kerbol escape

#15 Drone I crashed into Sun (Kerbol)

#16 Drone II converted to a Laythe space station

The only mods I used were Kerbal Attachment System and MechJeb. I struggled

to get the KAS system to attach sounding to the orbiting tanks. After much

frustration, I modified KAS to add an attachable Docking Port. This made

the challenge tolerable for me, since I could now reliably attach my tugs to

orange tanks.

To add attachable Docking Ports to KAS, add the following lines to the end

of the file GameData/KAS/addModule.cfg:

///////// dockingPort2 ///////

GRAB

{

stockPartName = dockingPort2

evaPartPos = (0.0, 0.0, -0.15)

evaPartDir = (0,0,-1)

physicJoint = true

storable = true

storedSize = 2

attachOnPart = True

attachOnEva = False

attachOnStatic = True

attachSendMsgOnly = False

}

Then you will be able to add Docking Ports to your KAS containers and

install them to whereever in space. They are heavy (like parachute parts) so once

you pick it up, move very slowly and deliberately with your RCS.

Thanks for checking out my cleanup mission, details are here:

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What an epic solution! Points calculated as follows:

#01: 25

#02: 100 (scoring system adjusted because I didn't think anyone would actually crash a hulk into another planet!)

#03: 10

#04: 500 (scoring system adjusted for turning junk to useful!)

#05: 200

#06-#09: 12

#10: 50

#11: 5 (we'll call that a kinetic missile destruction)

#12: 3

#13: 3

#14: 300

#15: 300

#16: 500

Total: 1738

Love the hack, btw. I was looking for an "easy" way of adding parts to the KAS repository, and here it is. Now, answers on a postcard please, apart from using infinite fuel (thanks Manley for that little hint), how do we get KAS-attached thrusters to work?

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