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Ok what am I doing wrong here?


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Before you export your mesh from your modeling program, you have to ensure that the Y-axis of your part is pointed up (it looks like right now your part is oriented on the Z-axis, which is common)

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The above comments are correct, but not specifically the reason your part is attaching oddly. Your nodes are defined incorrectly. Depending on how you've made them there are different fixes, but I'm going to assume you used an empty transform in Unity. If that is the case the blue arrow (z axis) should be pointing along the axis you want to use to attach the part.

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What You can define attach nodes in unity? cool.

Thats not the problem right now, Im using a stock turbo .CFG for the config right now im just having problems rotating and scaling the part to the 1.25 M that I want right now.

I have already made the model .2 its normal scale in unity and .4 on the re scale in the .cfg. IT WONT RESCALE!

Ps I model every thing in auto desk pro, Because i cant model in anything else, maybe I should just learn blender better :)

Edited by Tidus Klein
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