Jump to content

Decoupler model switcheroo


Recommended Posts

I wanted to make a stronger and heavier version of the hydraulic detachment manafold to help tame the XL SRBs on my updated Jool V rocket and I'm having some problems. I copied the folder for the detachment manafold from the .../gamedata/squad/parts/utilities/ folder to the .../gamedata/Jool V/ folder I made and made a few small edits to the config file and a whole bunch of things changed. Aside from things like the name and the description, I simply changed rescaleFactor from 1 to 1.25, ejectionForce from 450 to 650 and mass from 0.4 to 0.65. Simple right? Well thats where everything went horribly wrong. the Detachment manifold model was suddenly replaced by the TT-38K model and things started falling off and exploding on the launch pad. I changed the rescale back to one and that fixed the spontaneous disassembly on physics load but the model still changed to the 38K.

?????????? What the heck is going on?

Here's the full contents of the config file, the only other things in that folder are copies of the .mu/.mbm files from the original.

PART
{

// --- general parameters ---
name = 3m_JoolV_SRB decoupler
module = Part
author = The Ideal Gas Lawyer

// --- asset parameters ---
mesh = model.mu


rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0


// --- FX definitions ---
fx_gasBurst_white = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, decouple
sound_decoupler_fire = decouple


// --- editor parameters --
TechRequired = veryHeavyRocketry
entryCost = 4200
cost = 1000
category = Structural
subcategory = 0
title = XL Detachment Manifold
manufacturer = TiggleVision
description = After finding even the Hydraulic Detachment Manifold inadiquate to restrain the power of the new boosters, the Jool V team developed this oversized and strengthed version.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,0

// --- standard part parameters ---
mass = 0.65
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200
stagingIcon = DECOUPLER_HOR


stageOffset = 1
childStageOffset = 1


MODULE
{
name = ModuleAnchoredDecoupler
anchorName = anchor
ejectionForce = 650
explosiveNodeID = srf
}
}

Link to comment
Share on other sites

If you have n parts in the same folder, KSP is seriously confused and mix everything, even if many different models are specified for each part !

You have to use MODEL { } thing to make it works (be carefull, remove the .mu file extension in it)

ex:

MODEL

{

model = Squad/Parts/Utility/radialDecoupler/model

}

//mesh = model.mu

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...