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When Things Go Wrong!


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AE6523EB3B4D036FCFA711CCA2D99FFAD445546E

I am one that likes my crafts to look realistic, for one reason a realistic looking craft will have less problems, but when I started building the launcher I decided go with it even though the fuel tanks were merging together. I know from past experiences this can cause problems with staging. I started to roll this one to a 45 degree when I reached about 31,000m then rolled again to about 80 when at 70,000m at this point things were getting to chancy late in the mission to do any further staging so I let the empty tanks ride until all the tanks were used up. I was on the last four engines with only a quarter tank of fuel left in each of the tanks and something went terribly wrong! (Picture 2) These large craft take hours to achieve orbit and at this time it was not too funny when this happened! I do admit though it is all in the fun of playing KSP.

Edited by castille7
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One of those moments when you took hours to build something and try to achieve orbit and something goes wrong, making you had to restart all over again, huh? (That is if you didn't quicksave)

Although my stomach hurts because of laughing.

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One of those moments when you took hours to build something and try to achieve orbit and something goes wrong, making you had to restart all over again, huh? (That is if you didn't quicksave)

Although my stomach hurts because of laughing.

Whenever you are in flight there is no F5 there is only the return to the Building Center or the Launch Pad, 9 out of 10 that's where you will want to go anyway if things haven't gone too good

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