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Who Needs Command Seats? a minimalist Grand Tour. *IT IS FINISHED*


immelman

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I like the layout there - I think I'll be reevaluating my landers.

Glad you liked it. For Tylo squeezing down the weight is very helpful, otherwise the mass of your lander gets out of control very quick...

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Wow, this is very cool. I can't imagine operating on such small fuel quantities. :)

Thank you! I've really enjoyed planning this out, but I can also see the attraction of the whackjob approach as well :confused:

Edited by immelman
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If these slingshots don’t work then I might as well pack it in, so I'm going to concentrate on getting these right before launching the other parts of the mission.

Both the Jool stack and Eeloo lander head off via a sling shot off Eve followed by further sling shots twice off Kerbin. After the latest update a 1.2km/s burn using ion drives does not need multiple boosts:

GVe2mfC.png

HYXTrm9.png

I did not need to correct the Eve transfers very much at all to get the Kerbin encounter afterwards and could refine it:

6dNvQfs.png

jGNXlvY.png

Up until the last Kerbin encounter both vessels followed pretty much the same trajectory, here are their Eve closeups:

RkIAERE.png

D0QOd4C.png

This is where it gets complicated...

To hit Kerbin a second time close to the transfer window for Jool I need to make sure my first Kerbin slingshot bumps my apoapsis no more than about 40 billion meters. Other wise I'll have to spend a ridiculous amount of Delta V to slow down to get the encounter, in fact around 32 billion meters works best. You can get a Kerbin encounter much earlier, but that does not work for Jool:

pTs3ZhC.png

For the Eeloo lander, aiming for a 32 Billion Meter AP I only needed a 15 m/s burn to get my second encounter, 45 m/s for the jool transfer (whose AP was .5 billion Meters more):

JN0kpNA.png

kb3tnS1.png

Edited by immelman
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There are a number of very small corrections in these flybys, here is one of the biggest to get the best boost for a Jool encounter:

2qShlIy.png

The final trajectory at the second Kerbin encounter:

xE5W7nE.png

At Periapsis the flyby was 132km it's interesting to compare the orbital velocity versus the craft still orbiting Kerbin!

h0qVK9S.png

And the resulting Jool encounter, I still need to adjust the inclination:

sTURxHG.png

Here is the Eeloo lander's inclination burn and preparing for it's Jool slingshot, 104 m/s:

d2MwO7p.png

And the Jool stack's, I was lucky enough to get a Lythe encounter at the same time:

ZnwEAEc.png

So far so good! Both vessels successfully flown through the flyby sequence!

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Upon Jool encounter the Eeloo lander we get this trajectory after Jool:

o5E9ZpA.png

This has to be "pulled in" by a 267 m/s retrograde burn, I may have been able to get this by putting my Jool periapsis further out, but Laythe and Vall were always in the way:

RP5rWCk.png

And we have an intercept! Fantastic, this is very satisfying, following a tiny correction my Eeloo lander has the planet in it's sights:

v7TDN4D.png

XuulLAP.png

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The Jool stack consists of three landers. The Tylo lander will use the nuke transfer engine to land and the Laythe and Vall landers will aero-brake at Laythe. When Jeb arrives at Jool he will tug the Vall lander to Vall with him. Total mass for this portion of the mission is 17 Tonnes.

Once it reached Jool it is time to break it down into the individual landers:

bpZPBe9.png

The Vall lander also has attached fuel for the ion craft when is arrives I want to swap it around so I can use the more efficient 48s engine:

Psak4Ih.png

cd3hcED.png

And the complete craft is ready to go:

qSbyED8.png

Edited by immelman
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First off is the Tylo lander aero-braking into Jool's atmosphere. With completing the Jool 5 challenge a couple of times recently I had a very good idea of the height I needed to aim for, it worked first time too!

Md25nFp.png

I got a really good passing orbit here that with a tiny adjustment gave me a Tylo encounter next orbit. This was so lucky, I was expected to have to do more complicated manoeuvres to avoid Laythe sweeping me up:

FWoWBUo.png

zA3USYQ.png

Meanwhile the Laythe lander was heading into it's Laythe encounter, several gentle aero-brakes later it's in a good close Laythe orbit:

LWNxgn5.png

DfmwVms.png

eVaRI2s.png

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Moved the Tylo lander's Pe close and then circularised, the lander ends up with an extra fl-t100 of fuel since we did not need too many manoeuvres to get to Tylo orbit.

FtxJ7Pm.png

WVt5vga.png

Edited by immelman
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Next transfer is the Eve lander:

zIPpjHB.png

With this insertion I want an inclined orbit which overflies the highest terrain on Eve, I need a small correction to do this:

b6x6JBp.png

And a final burn to circularise and we are orbiting Eve!

WUk1UpA.png

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This stage ends up with about 329 m/s left, again a fl-t100 spare versus what I need to de-orbit! I will have a bit more fuel for corrections on the way down...

Edited by immelman
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Small adjustment of the Eeloo periapsis:

n0Xngbg.png

Followed by a 400 m/s burn to get a close orbit, I make that 1983m/s from LKO to LEO, not bad!

jvdJwVz.png

Of course there is something I'd forgotten, the efficiency of solar cells reduce with distance from the sun.

At Eeloo orbit they were working at less than 50% efficiency, something I discovered as I tried to set up my landing.

The Mun and Eeloo have almost the same deltaV budgets to land and take-off and it had worked when I tested it on the Mun, what was going on???

The lander has 14 SP-L panels which equals 1680 charge/min (max expect 15% less depending on angle to the sun),

Three ion drives use 1571 charge/min and it is about a 5 minute burn for 700 m/s (deltaV for Eeloo landing) = 7855 charge to land

the panels should have provided 7000 charge, with the rest taken up by the battery.

Instead I was running out of charge after two minutes...

This was the hardest landing I've attempted, it's a good thing Eeloo is so flat. In the end to land I had to use only two drives (with a TWR of .85) while ensuring I kept enough charge in reserve for the final 200 m/s or so to actually land without pancaking into the terrain at 70 m/s which I did a LOT...

In the end I made it, but since I had to have the panels open on landing, I lost three of them:

9sBNa8C.png

So now I had to get to orbit with even less charge! This was a stressful takeoff, I made it first time but it was not fun, watch the charge plunge!

9ALElnK.png

Almost no charge, had to turn off one engine while maintaining altitude:

DDy31zA.png

Circularising burn, had to turn the craft to face the sun to get the charge I needed:

s5egFWr.png

Ditching the extra drive and panels once in orbit:

Dm64KyD.png

Edited by immelman
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The Duna lander has to be moved into Duna orbit by the ion drive tug, which then returns to bring the Moho lander to it's target:

nQjsb8o.png

Several Aero-braking steps:

s0M2JFK.png

And an inclination change far out:

a5lLWCJ.png

And we drop the lander off in a close 50km orbit:

GBJ2PHq.png

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Fuel is pretty tight for this stage, the taxi heads off to Moho without refueling, I did the burn in several stages.

y9xowf6.png

The idea is to use Eve to drop my periapsis down to Moho's and to adjust my inclination so my descending node is also placed on the periapsis.

This reduces the size of the injection burn to get into Moho orbit. For this run to get enough of an orbital adjustment I needed to get very close to Eve here is the last burn before my Eve close encounter:

WFBnWLp.png

103km above Eve, this is as close as I want to go for a slingshot!

Ct9DVzx.png

Resulting Moho encounter, perhaps I should have spent more time looking for another Moho encounter after this and used this one to lower my Apoapsis and also my injection delta V, I might give this a try when Jeb finally gets here.

ijw2s9W.png

I brought the Moho periapsis as low as possible to get the best oberth effect for my injection burn, it was on the dark side but with the battery I have enough charge to do the burn, not as efficiently however

qJ7z5Fc.png

Injection burn, I make it 2863 m/s to Moho orbit from LKO, which is pretty low. It was a good thing too, the tug ran out of fuel during the following inclination burn! Not disastrous, it only needs about 50 m/s more.

h1B0Odj.png

Edited by immelman
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Looking back at this I should have planned to have the refuelling ship at Duna, Dres is a pain to get to cheaply, to check it out I used an Eve - Kerbin slingshot, which worked, but to really save fuel the Kerbin slingshot really has to be exactly right on Dres's inclination node. Even then the best you are looking at is about 150 m/s saved. If I ever do this again I'll look more at a big oberth burn at Eve to transfer more onto Dres's inclination with an intercept closer to apoapsis.

Here is the Eve transfer:

Lzizu7d.png

And one adjustment to get the Kerbin encounter afterwards:

vmBdJ0A.png

Eve encounter, how many times is it now?!

wwfh9NW.png

Last fine tuning of the resulting Kerbin encounter I needed it to be as close as possible to maximise the boost:

Jw777ei.png

I still needed a 247 m/s oberth burn at 74 km to get the Dres encounter, not that great:

mJQ7fTL.png

Dres encounter and final orbit, I made it 3100 m/s, like I said not worth it...

4v2MsTY.png

jahQ5DE.png

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So Jeb has landed on Eeloo and is still waiting for his transfer date, next off is Laythe.

Meanwhile I've transferred landers and fuel stations for:

Laythe

Vall

Tylo

Dres

Duna

Eve

Moho

Why yes not so much a Grand Tour, but a Grand tour times two!

sDWb3gF.png

Edited by immelman
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This is a fairly small escape burn with a large inclination change later to get a Jool encounter, about 600 m/s in all:

aLjvG2y.png

With a little messing about I have a Laythe intercept after the Jool encounter:

uYH0NKt.png

Followed by several aero-braking manoeuvres:

e9vBx4G.png

Finally we come into dock with the Laythe lander

0UNAzUC.png

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First a little rearranging, the ion powered taxi is going to tow the Vall lander to meet up with Jeb at Vall. Jeb will go there direct after landing on Laythe. First though the ion taxi docks with it's refuel supply, there is a little bit more than I planned.

Ul00pSw.png

cZhhWCz.png

Jeb heads off to land on an area of Laythe that is pretty flat and as importantly mostly under 2000m, Laythe's air is thin enough that I don’t want the shock when the parachutes opening to break the dock with the lander can. Setting the periapsis at 25km was enough to land where I wanted to, although I did need to start up the jet to stop undershooting and hitting the ocean:

xGiUfpO.png

The landing was on quite a slope and I was surprised the craft did not tip over:

yoqpwhP.png

Take off and back to orbit was very easy, in fact with such a light craft you need to throttle down so you don’t just blast straight up without reaching orbital speed. Start your turn at about 4km.

4ToTgyp.png

I ditched the jet at 133km

au6qVbR.png

And then did a transfer burn to Val, this was one of the places fuel was very tight, if I had needed more fuel to get into Laythe orbit with the lander I would have had to ditch some of my spare fuel for the ion taxi and use the taxi to tug the lander can to Vall as well. In the end I got a pretty eccentric orbit at Vall before running out of fuel:

QK8Adr2.png

Edited by immelman
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To meet up with Jeb who is orbiting Vall, the ion taxi headed off with the Vall lander in tow.

U9qCd7W.png

Once transferred to Vall, Jeb burned to a rendezvous with the lander, leaving the taxi in circular orbit.

vDntmSh.png

The lander's periapsis was set on about 2000m above the terrain, with such a high TWR the lander only has to burn for 30 seconds to reduce it's orbital velocity:

fJuJqSI.png

And then landed on a fairly elevated spot:

rlcXipm.png

Back up to orbit was straightforward, I ditched the landing gear immediately after lift-off and then burned at a 90 degree heading and on the horizon to minimise the delta V required:

rlJcWG5.png

I had more than a hundred delta V left after obtaining a circular orbit and so I pushed the lander back up to 60 km before docking back with the ion taxi:

45z1INF.png

Next stop Tylo, that should be fun!

Edited by immelman
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The Tylo transfer was pretty uneventful, I did get a pretty good intercept though. I have had intercepts in the Joolian system before which were already circularised, but the game changes them to less perfect intercepts after ejection:

iKejJId.png

As normal I placed my periapsis as close to Tylo's surface as I dared and reduced my apoapsis in several rounds after adjusting my alignment to the lander.

It's good to see the lander after more than 10 years orbiting Tylo!

fZsEwj0.png

The lander can was released and the ion tug docked with the Tylo lander and refuelled, it's looking very good on the xenon gas front.

S4ySN15.png

One design mistake, the solar OX-STAT panels are weightless in the last patch, I should have put some on the lander can. The damn thing runs out of charge so quickly that docking it with the lander is tricky without knocking it so it spins uncontrollably...

Anyway once docked my lander is ready to go:

CJpHaBy.png

You might remember that the lander's transfer over to Tylo was super efficient and so I had an extra FTL-100 of fuel more than I planned. This made the landing a pretty relaxed affair.

I aimed for a region of Tylo that is pretty much at 2500m elevation so pretty flat. Then burned allowing a descent rate of 25 m/s, adjusting my angle of burn to ensure this, aiming to be at 3000 meters (or about 1000m above terrain when I had cancelled out my horizontal velocity).

This worked out really well and with the extra fuel I was able to descend at a nice easy 30 m/s until the fuel ran out on the nuke stage:

bT4E39c.png

Then a quick burn after decoupling and I was down! you can see the generator from the destroyed first stage next to the lander:

xuzqTIK.png

Getting back to orbit went smoothly as well, ditched the lander legs, with the flat terrain I could burn horizontal immediately and circularised at 8000m.

gdbrmwg.png

There was enough fuel in the tank to increase my orbit to 129km before running out of fuel. This has been a strange tour so far, Eeloo caused me no end of problems, but I land and take off from Tylo first time in 15 minutes!

60YcLVK.png

Edited by immelman
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Now in a low Tylo orbit, Jeb dumps the empty lander stage and docks his capsule back with the ion taxi ready to head off to Bop.

mNgRAtC.png

The burn out of Tylo is a fairly big one and also critical to correctly intercept Bop, doing this in several stages messed up the resulting encounter and so I had to throttle back and nurse electrical charge while doing it in one burn:

1s9mDBP.png

The injection at Bop was in the same manner as all the small moons will be, in that I don’t worry about inclination, just make sure the Pe is sunlit and aim to land on the equator to fix my inclination!

ZeLg4N7.png

We aimed for the top of a mountain, I could get to like these gentle landings, after Tylo and Vall it's a pleasant change.

xp8KyuM.png

Landed, obligatory flag shot. maybe I should have taking a screenshot of how high you can jump on each body...

PZ3CPO4.png

The only excitement was avoiding the kraken on the way back up, the first ascent I smacked into an invisible hill at 10000m. Best advice is to get a lot of altitude before you burn for orbit!

4We2rSr.png

Edited by immelman
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It's a straightforward transfer to Pol and insertion:

zltvptk.png

572jGR3.png

The spare fuel pod is finally exhausted and it is dropped before landing, trying to do this as efficiently as I can is really beginning to add up. This fuel was only supposed to last until exit from Tylo orbit.

Zjc9pXS.png

Like me Jeb is looking delighted with these leisurely descents.

SD4Itfp.png

And we have arrived, six landings done!

Vf7krUZ.png

To evade the Kraken just like on Bop, on ascent we were careful to climb before heading for orbit.

Next stop Dres, I'm looking at a cool Tylo slingshot for that!

hEZoUo7.png

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Transferring to Dres would take more than 780 m/s, this includes escaping from Pol, inclination and circularising in Jool orbit.

I hope I can get better, first off Jeb needs to transfer to Tylo (286 m/s):

aCPpBp1.png

After this encounter our orbit is down to Tylo's, with our Pe down to Laythe's (to maximise the possibility of some sort of Jool moon encounter).

In the end using Laythe did not work, but I did get a Vall encounter which helped shift my AP closer to where it needs to be for a Dres intercept (7.4 m/s)

z9cVQPA.png

After this we need to look for a Tylo slingshot quick that can intercept Dres! The window is closing! Luckily with a 81 m/s burn we can get a Tylo encounter where we need it and we get an Dres close encounter!

bpMOjGA.png

To get a Dres intercept we need to shift the Tylo slingshot by less than a 100 m at periapsis, 5.26 m/s:

0gAYFvO.png

That gives us a Dres encounter for 379 m/s. Not bad, also very satisfying, playing around in the Jool system is a whole lot of fun!

Edited by immelman
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