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Folders for Mod's Highly Customized Parts


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So I have built and released both a Gundam and a Zoid for this game. One of which is currently stickied over at the Spacecraft exchange. With both of these ships I created customized parts and placed them in a folder under Game Data, which I include when I release a craft. These parts are all just duplicates of stock parts with things like the size, mass, rotation limits/speed, and fuel type changed.

This has allowed me to create extremely unique things for this game, however, people seem to be reluctant to download my crafts. I assume this is because of the understandable desire to avoid cluttering up the parts list with parts that are meant for one craft. Even though I change the title of the part and the description at a quick glance it looks just like the stock part, which is confusing. Especially with the robotics, where I tend to have 2+ of the same robotic piece, with different speeds/limits.

My new project, found here, takes this a step further by having user MassDivide design parts from scratch to try and accomplish a 100% replica. Now his parts will be loaded into the game and coded by me so that it works for the craft intended, but will be pretty much useless in any other situation. Hopefully we will be able to build more than one, which means a lot of parts.

My suggestion is to add a tab, much like the subassemblies, that contains part folders for these highly customized ships. This way they don't clutter the stock part list, but can still be found if needed. Maybe these parts don't even load on startup, and are only loaded into the game when the craft is loaded, increasing the load time for the craft, but not the load time for the game.

Anyway, that's my suggestion. I know it's dangerously close to "rearranging the parts list", but it would be huge in helping what I'm trying to accomplish in this game. Which is multiple, fully replicated crafts.

Thanks for checking it out,

clown_baby

Edited by clown_baby
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