Evolution Posted May 24, 2012 Share Posted May 24, 2012 yeah i will defiantly be doing low res pack. it is just with everything updatng so much currently it is sort of... well. low on the pole. plus people can easily make their own lower res pack lol. I will attempt to make one when SSPP comes along. need to get panels updated and hopefully nodes being done.Yeah pretty sure as long as the aspect ratio is maintained it will still wrap correctly.Right? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 kosmos is roughly 500 MB. I suppose if the game loaded the whole thing into ram it would be not so good. I think perhaps mu fiels are good as it would not be loading mesh files and .dae files. just one. we will see. I am assuming it will be a good performance increaser. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 n0 n0 n0 n0 n0 n0 n0 n0 n0 n0t n0w! Link to comment Share on other sites More sharing options...
Kreuzung Posted May 24, 2012 Share Posted May 24, 2012 Nice try 8) ;P Link to comment Share on other sites More sharing options...
popeter123 Posted May 24, 2012 Share Posted May 24, 2012 1.edit2.why not its nessery for the L3 Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 1.edit2.why not its nessery for the L3I don\'t understand this at all. what are you trying to convey? in other news it seems you can rename textures. so low rest pack is possible Link to comment Share on other sites More sharing options...
Alchemist Posted May 24, 2012 Share Posted May 24, 2012 N1? I\'m working on it. With proper engine module... Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 N1? I\'m working on it. With proper engine module...sweet do you have pictures? did you ever use my panels? you never got back to me on that. Link to comment Share on other sites More sharing options...
popeter123 Posted May 24, 2012 Share Posted May 24, 2012 N1? I\'m working on it. With proper engine module...what the topic for it? Link to comment Share on other sites More sharing options...
zack2014 Posted May 24, 2012 Share Posted May 24, 2012 I\'ve got a bug here. On loading, when I get to the UUI docking nodes, it freezes up, even when I take them out, it still tries to load them. Here\'s the console logWarning: Variable icon not found in RadialDecoupler Module!(Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 43)Part: \'/Users/anj/Desktop/Things/KSP .15/KSP.app/Contents/../../Parts/Kosmos_UUI_Capable_Dockur_Node/part.cfg\'(Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 43)NullReferenceException: Object reference not set to an instance of an object at KSPUtil.ParseVector4 (System.String vectorString) [0x00000] in <filename unknown>:0 at PartLoader.LoadMeshTangents (UnityEngine.GameObject[] models) [0x00000] in <filename unknown>:0 at PartLoader.processGameObjects (UnityEngine.GameObject[] models) [0x00000] in <filename unknown>:0 at PartLoader.doProcessPart (UnityEngine.GameObject[] mdls, Boolean partLabMode) [0x00000] in <filename unknown>:0 at PartLoader.startPartAssembly (UnityEngine.GameObject[] mdls) [0x00000] in <filename unknown>:0 at PartSerializer+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 cna you post it soemwhere a dev will see and see what they say and tell you if ti is my mod or not? Link to comment Share on other sites More sharing options...
zack2014 Posted May 24, 2012 Share Posted May 24, 2012 Sure, but I\'m pretty sure it is, I pulled all of your files out and KSP loaded just fine, I think I\'m gonna go through each different little Kosmos division to see what triggers it.UPDATE 1: Took out the VA and Truss parts, along with the UUI docker nodes and it loads just fine.UPD 2: Put the VA back in, still worked. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 24, 2012 Share Posted May 24, 2012 Sure, but I\'m pretty sure it is, I pulled all of your files out and KSP loaded just fine, I think I\'m gonna go through each different little Kosmos division to see what triggers it.UPDATE 1: Took out the VA and Truss parts, along with the UUI docker nodes and it loads just fine.UPD 2: Put the VA back in, still worked.how odd lol. I guess I will recommend this to people having issues. anyway... my days work. Link to comment Share on other sites More sharing options...
zack2014 Posted May 24, 2012 Share Posted May 24, 2012 Okay, I figured out the problem.If it gets stuck on your UUI_Capable_Dockur_Node, go to its folder and delete the mesh, and restart the game. Fixed it for me, I\'m gonna test the rest later, but it seems that KSP just had trouble making the mesh the first time, and it messed everything up. Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2012 Share Posted May 24, 2012 Looks absolutely amazing. Can\'t wait for the release. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 25, 2012 Share Posted May 25, 2012 Well I have just about all the major pieces for LK made so I suppose I will give a little better pictures. Basically it will be a bunch of items you use to land with It is modular so you can make anything from Typical lander to power packs to land with horizontally. I have a few more parts I want to make but will be taking a break to explore 0.15\'s added features Possible future items. Slanted fuel blocks. internal engine. Battery, Small solar panel made for it. What do you think? what else should be made? Minmus Almaz BaseStandard Lander Configuration. Link to comment Share on other sites More sharing options...
maxpanic Posted May 25, 2012 Share Posted May 25, 2012 You are not to sleep until you release these updated parts. It is commanded. You will obey. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 25, 2012 Share Posted May 25, 2012 You are not to sleep until you release these updated parts. It is commanded. You will obey.why IS that 0_O also, in testing the lnger leg needs to be beefed up a bit. it is too small and thus collides are too small Link to comment Share on other sites More sharing options...
Nibb31 Posted May 25, 2012 Share Posted May 25, 2012 Those are fantastic, especially the VTOL landing tanks !An idea: The LK lander had 'nesting engines', basically 4 small solid rockets on each leg pointing upwards. These would fire for a few seconds when the lander touched down to push the lander into the ground making it more stable. I\'m not sure how easy it bwould e to replicate these, but they might be fun. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 25, 2012 Share Posted May 25, 2012 Those are fantastic, especially the VTOL landing tanks !An idea: The LK lander had 'nesting engines', basically 4 small solid rockets on each leg pointing upwards. These would fire for a few seconds when the lander touched down to push the lander into the ground making it more stable. I\'m not sure how easy it bwould e to replicate these, but they might be fun.easily done with new part flipping and rendevous engines as for the vtol engines they are just a series of LK parts it is module to do this with. Testing balancing of craft on runway is critical first lol. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 25, 2012 Share Posted May 25, 2012 Thanks to NovaS I was able to get Heating effects on the lander engine. Other engines soon to come. But several engines will be remodeled slightly with new advances in game tech and my skills. AKA I will re UV map them and reduce polys on some engines as their maps don\'t lend well to making heat maps and they just sort of need some redos as i have a better understanding of hwo they work now Link to comment Share on other sites More sharing options...
Nibb31 Posted May 25, 2012 Share Posted May 25, 2012 This is going to be epic! Keep up the good work Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 26, 2012 Share Posted May 26, 2012 This is going to be epic! Keep up the good work I like this Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 26, 2012 Share Posted May 26, 2012 how odd lol. I guess I will recommend this to people having issues. anyway... my days work. Looks great! How did you get the animations to work? Mine work perfect in Unity but do nothing in game. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 26, 2012 Share Posted May 26, 2012 did you add code for the module to support the animations? or are you just using lander leg to try and play them? Link to comment Share on other sites More sharing options...
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