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You've just been employed as the bases architect of the Kerbal Space Agency. Your mission is to design a multifunctional ground base, that can launch light, medium, & heavy rovers for exploring the enviroment(or even the opposite side of the plant), & launching or refueling space rockets & ship.

Mods allowed: Kethane & extraplanetary launchpads. If you want to use parts of other mods for designing, use them, but only for design & for nothing else.

Rules:

1. you can launch the base's parts from the runway or launchpad & dock them together at the building area.

2. Gravity cheat & infinity RCS is allowed for a comfortable building, but as you finished the base, you must turn those cheats off. Show the debug menu at screenshot sto prove that they turned off.

3. you must wait 5 secs from turning cheats off until taking screenshot. In this time, the base must not collapse & lose joints. The rovers must be docked to the base or in special parking area for them in the base.

4. You can design the base as an earthy neighborhood looking. For instance, a rope from KSA looks like a laundry drying rope.

Scoring:

Every House of 1 kerbal = 1 pt

Every House of 2 = 2 pts, and so on..

Every light rover = 2 pts

Every medium rover = 5 pts

Every heavy rover = 10 pts

(Every kerbal passenger place adds 2 points to the rover)

mobile lab: +5 pts

smelter(EPLP mod): +7

mobile runway: +10

mobile launch pad: +15

power plant module(that means that you cant put solar panels thermogenerator all over the base but only in the plant): +15

(more units of the above modules does not add pts, the score is only once)

achivments:

Sir Jebedia Kerman: design your base as a castle.

Manhattan: design yor base as a skycrapper(as much as you can).

Kazablan: design your base as a poor earthy neighborhood.

Dr. Seuss: design your base as the strange structure you ever seen(or you can imagine one of yourself).

*You can suggest your scoring method or achivments and if i find them nice ill put them here :)

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I built this in 0.21, but whatever. The same construction method will also work in 0.23 now that landing legs have the "lock suspension" action:

Permanent Mun Settlement – Von Braun City

ncxoyh.jpg

Some key features:

  • housing for 30 kerbals (not including that shuttle)
  • rover docking station capable of handling up to three rovers at once. Currently there's just one heavy propellant tanker rover docked at the base (can carry one driver)
  • two launch complexes with a trio of crawlers to handle landed spacecrafts
  • two solar power towers with backup RTGs and batteries to sustain the base during the munar nights
  • 3,000L of monopropellant storage and 12,800L of bipropellant storage capacity
  • base "tracking station" and "radio mast" for communication with Kerbin and vessels within Mun SOI.

So that's what? 72 points?

Some more pictures, firstly of the construction of the base. It's all done with stock parts and each part is hand launched and flown from Kerbin to Mun:

zlrva.jpg

The first piece of Von Braun City arriving at the Mun, composing of the first four truss pieces and two construction rovers

euh81z.jpg

The second module: the base tracking station making its powered descent to the building site. Note that three other pieces are already on the ground, these were two sets of truss packs and one habitation module

syl08z.jpg

Construction of the city itself begins via the construction rovers. They driver underneath each piece to dock with the downward facing docking port. The module then retracts the legs and the rover drives it to position

2nl8wwk.jpg

Attaching the first module to the truss pieces

e0pisx.jpg

This orbital view I think illustrates pretty well the frantic pace of construction required to build a base of this size in reasonable time.

2uivgua.jpg

Munar night falls but the construction continue unabated. Here the centre hub of the city makes land fall.

mmdkeb.jpg

Here the first two crawler transporters land at the growing city. Von Braun City will eventually have three such rovers. Two rovers are required to move a compatible landed spacecraft, they work by driving up to the spacecraft and attaching themselves to the side of it with docking ports. The spacecraft can then retract its landing legs and let the crawlers drive it around. The crawlers have another docking port compatible with the base truss which then allows it to dock to the city.

jtmmw8.jpg

The crawlers transport a nuclear crew shuttle to the city. Once refuelled, the shuttle can simply undock from the crawler and take off back to orbit.

2eq87cy.jpg

Von Braun City, still growing. You may notice that the configuration of the truss pieces are different to the final completed form in the top picture. That's another advantage of modular base construction - you can reconfigure the base any time you want.

350m8g3.jpg

The heavy tanker rover landing near the city. You can see Von Braun City just to the top left.

2n6g29v.jpg

Von Braun City nearly complete. This is a good picture to explain the configuration of the base. As we can see the base consists of a centre raised hub with three arms radiating outwards.

The North Arm is the habitation sector. It holds five habitation modules each capable of housing five Kerbals and two solar power towers which power the base.

The South-West Arm is Launch Complex A, it contains the home docking ports of two of the base's crawlers as well as the base's tracking station and communication centre with its radio mast. You can see a four man crew shuttle currently docked to the city.

The South-East Arm is Launch Complex B, it contains home docking port for one base crawler as well as the base's fuel storage tanks and the rover docking station.

Edited by Temstar
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I built this in 0.21, but whatever. The same construction method will also work in 0.23 now that landing legs have the "lock suspension" action:

Permanent Mun Settlement – Von Braun City

http://i44.tinypic.com/ncxoyh.jpg

Some key features:

  • housing for 30 kerbals (not including that shuttle)
  • rover docking station capable of handling up to three rovers at once. Currently there's just one heavy propellant tanker rover docked at the base (can carry one driver)
  • two launch complexes with a trio of crawlers to handle landed spacecrafts
  • two solar power towers with backup RTGs and batteries to sustain the base during the munar nights
  • 3,000L of monopropellant storage and 12,800L of bipropellant storage capacity
  • base "tracking station" and "radio mast" for communication with Kerbin and vessels within Mun SOI.

So that's what? 72 points?

Some more pictures, firstly of the construction of the base. It's all done with stock parts and each part is hand launched and flown from Kerbin to Mun:

http://i61.tinypic.com/zlrva.jpg

The first piece of Von Braun City arriving at the Mun, composing of the first four truss pieces and two construction rovers

http://i59.tinypic.com/euh81z.jpg

The second module: the base tracking station making its powered descent to the building site. Note that three other pieces are already on the ground, these were two sets of truss packs and one habitation module

http://i61.tinypic.com/syl08z.jpg

Construction of the city itself begins via the construction rovers. They driver underneath each piece to dock with the downward facing docking port. The module then retracts the legs and the rover drives it to position

http://i58.tinypic.com/2nl8wwk.jpg

Attaching the first module to the truss pieces

http://i58.tinypic.com/e0pisx.jpg

This orbital view I think illustrates pretty well the frantic pace of construction required to build a base of this size in reasonable time.

http://i58.tinypic.com/2uivgua.jpg

Munar night falls but the construction continue unabated. Here the centre hub of the city makes land fall.

http://i61.tinypic.com/mmdkeb.jpg

Here the first two crawler transporters land at the growing city. Von Braun City will eventually have three such rovers. Two rovers are required to move a compatible landed spacecraft, they work by driving up to the spacecraft and attaching themselves to the side of it with docking ports. The spacecraft can then retract its landing legs and let the crawlers drive it around. The crawlers have another docking port compatible with the base truss which then allows it to dock to the city.

http://i58.tinypic.com/jtmmw8.jpg

The crawlers transport a nuclear crew shuttle to the city. Once refuelled, the shuttle can simply undock from the crawler and take off back to orbit.

http://i58.tinypic.com/2eq87cy.jpg

Von Braun City, still growing. You may notice that the configuration of the truss pieces are different to the final completed form in the top picture. That's another advantage of modular base construction - you can reconfigure the base any time you want.

http://i57.tinypic.com/350m8g3.jpg

The heavy tanker rover landing near the city. You can see Von Braun City just to the top left.

http://i62.tinypic.com/2n6g29v.jpg

Von Braun City nearly complete. This is a good picture to explain the configuration of the base. As we can see the base consists of a centre raised hub with three arms radiating outwards.

The North Arm is the habitation sector. It holds five habitation modules each capable of housing five Kerbals and two solar power towers which power the base.

The South-West Arm is Launch Complex A, it contains the home docking ports of two of the base's crawlers as well as the base's tracking station and communication centre with its radio mast. You can see a four man crew shuttle currently docked to the city.

The South-East Arm is Launch Complex B, it contains home docking port for one base crawler as well as the base's fuel storage tanks and the rover docking station.

thats nice, but... i said you can design the base on kerbin, at the flat area near KSC, not doing completly all the building process on the target body. Thats why i allowed the cheats, to simplfy the build.

Despite all of that, you got your score for the hard work you did. :)

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