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Mark 1 Lunar Craft


Corona688

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Probably old news now, but here\'s yet another rocket that goes to Mun and brings the pilots back to Kerbal alive. It uses one mod, the MicroEngine, though I don\'t consider that mod particularly unbalancing. I suppose ditching the microengine might even save you enough fuel to do without it, but it\'s handy in an emergency.

Mark-1-Lunar.craft

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The launch procedure is a bit complicated.

1. Turn on SAS, RCS.

2. Launch.

3. Disable RCS once you exceed 30m/s, the canard fins will keep you steady enough.

4. Discard first six solids when they expire. This will also ignite the remaining three.

5. Discard the next three solids when they expire.

6. Discard the first liquid stage, ignite the second, and veer 45 degrees to the left. Use RCS if necessary, but remember you\'ll need RCS left to land on Mun.

7. Discard the three core engines when they run out of fuel.

8. Keep firing until your apogee is at 70km.

9. Wait until you\'re at 70km.

10. Circularize your orbit -- thrust mostly horizontally until your velocity becomes zero with apogee and perogee close to identical.

11. Fast-forward until you\'re at a 45-degree angle.

12. Adjust to point in your direction of motion, and accelerate hard until your apogee\'s just a hair inside Mun\'s.

13. Fast-forward until you\'re in Mun\'s orbit.

14. Adjust course thrusting toward Mun with the three main rockets until your course intercepts.

15. Wait until you\'re at 30,000m. Kill most of your velocity with the three main rockets until they run dry.

16. Eject the three main rockets. Woo, moon-littering! You\'re now down to the liquid+RTS+microengine core.

17. Wait until you\'re below 5,000m, then use the main engine to alter course as close to straight down as you can get.

18. Wait until you\'re below 2,000m. Turn on RTS and SAS. Fire the main engine straight down to reduce speed slowly.

19. Never let your speed get above 8m/s or below 3m/s. Use IJKL keys to fine-tune your sideways velocity into zero -- keep the green circle on the gyroball in the center.

20. Land. Shut off engines. You should have half a tank left.

21. Admire.

22. If your engine survived, take off, aiming directly for Kerbal(pink dot on gyroball). Don\'t overshoot in the mapview.

23. Fast-forward out of Mun\'s sphere of influence. Adjust course to orbit around Kerbal at 20,000m.

24. Ditch everything but the last stage. Aerobrake. This should keep re-entry forces survivable(below 9 gees).

25. Land. Powered, if you prefer, to scare the occupants less.

26. Profit.

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Can you managed to land on the moon often with that lander ? Because no fins would make it impossible to land on an inclined surface. Do you have enough fuel to manoeuvre to a flat area if the one you\'re heading for isn\'t ?

Also i\'ve read you can survive up to 17 Gees for a couple of minutes given you\'re laying on your back, which is how the astronauts are placed inside the command module.

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