Jump to content

Dem moon capable (?) space ship


Waterlimon

Recommended Posts

It should be able to get to moon and back, but it might not be able to because i added 3 fuel tanks to the moon lander because it didnt have enough (though the moon lander is pretty big so it should still work).

To get it to moon:

1.SAS on, RTS off, full throttle, start take off stage thing

2.Wait until the stage runs out of fuel, then separate it (it will start tipping and spinning when theres just a bit of fuel left, dont pay attention x3)

3.Start the next stage. Use it to get rocket orbit earth (you should be around 50k km height or something when first stage is done, just start orbiting as there should be enough vertical velocity to make it above 70k km) Also correct the orbit so that its on level with the moon orbit if it is in an angle due to the rocket tilting at the end of dem take off stage

4.Once orbiting earth, you should have a bit of fuel left. Use that in the apopopapsos (the lower one of em -.-) to get the other one higher. For me it runs out of fuel soon, so just start the next stage and use that to lift the higher apopopsispapsis so that you can get to moon.

5.Orbit for 5 years until you get in moons SoI

6.Orbit moon i guess? So that the lower thing is lower than 100k km (not sure how low it can be before problems)

7.When at lower thing, stop the ship completely so it falls straight (as straight as possible, because you dont want any horizontal velocity >.> RCS wont help much)

8.Wait until near ground

9.Apply some thrust to slow the descending and reduce amount of horizontal velocity if you feel like it

10.Land normally (this is where i failed in my last try, ran out of fuel at like 10 meters from ground -.- Thats why i added 3 moar fuel tanks)

11.Sit there for a week

12.start next stage (the first solid boosters) so that you get off the moon.

13.Start next stage of solid boosters for moar velocity

14.Separate the booster stacks

15.Use remaining fuel of liquid engine to get orbit go to earth

16.Separate from liquid engine thing

17.land using parachoote. You might want to save RCS fuel to slow down at the very end of parachuting to make sure you dont explode with the extra weight of the RCS tank on the command pod.

Or just do whatever you want. Note that RCS shouldnt be usen much at all, since theres not much of it and you might want the RCS fuel at the last meters of landing to mun or kerbin.

If it doesnt work because of the extra 3 fuel tanks i added, just take them off and try to optimize the flight so that you have enough fuel for landing to mun and returning (dont slow down when landing to mun until you absolutely need to?)

It might lag, it looks pretty big >_>

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...