Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Tried taking it to laythe. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Hey, ScriptKitt3h i could send you my little ship for you to reverse engineer if your having trouble making boats. Link to comment Share on other sites More sharing options...
Spartwo Posted May 5, 2014 Author Share Posted May 5, 2014 (edited) Spartwo I mean with more than one naval ship. Zekes has a navy?Again, no you're not. I'll post some pictures as soon as I can. Edited May 5, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Here we go guys my second battle (against myself again) HMS Spirit finds an enemy ship near the equator of Laythe.Spirit fires a full broadside into the enemy ship ripping parts of the hull to shredsSpirit then rams the enemy ship, however it does little damage.The enemy ship splits along it's length rendering it helpless, the Spirit then drifts close to the wreckage and mercifully picks up the survivors.I know this battle was meaningless but it's fun to post them up. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted May 5, 2014 Share Posted May 5, 2014 daeCorp's cutting-edge naval cruise missile making a test flight over the mountains near the space centre. I don't know why I didn't make my atmo missiles jet propelled before! Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 That looks awesome! It looks like a supersonic jet. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted May 5, 2014 Share Posted May 5, 2014 That looks awesome! It looks like a supersonic jet.It can reach supersonic speed at high altitude to travel over the sea, but travels at about 200m/s at sea level, which is generally where the target would be. Link to comment Share on other sites More sharing options...
Spartwo Posted May 5, 2014 Author Share Posted May 5, 2014 If you need help making it stack I can help.My quest to make a fighter out of every wing type may end here.EDIT:Oh right the boats:P Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 I still have very few armed atmo crafts, (the only one being the ship a few posts back and that doesn't really count) Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 So i made a carrier fighter (seen here without missiles) Now i just need to make a carrier. Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 Daemon, thanks for .craft files, although I haven't been able to test most of them properly becouse of a huuuge lag. But I can say that I learn pretty much about armour and weapons from loading them in SPH (but some of them have so much parts that my KSP sometimes crashes even in SPH - I think it's time for some minor upgrade to my PC) Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 you can get more RAM for your computer, im trying at the moment because ive only got six GB Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 Well, I got 4GB, Phenom II 940 and Radeon HD4870 (and HDD from stone age) and it is barely standing my larger crafts, let alone daemon's. Also, Megalodon, If you have something smaller than Zeus but bigger than that carrier fighter, do you fancy for a small battle? Rules would be like I posted on page 93.P.S. I renew my question to everyone (Spartwo?) - is using mechjeb allowed during a battle or not? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Well, I got 4GB, Phenom II 940 and Radeon HD4870 (and HDD from stone age) and it is barely standing my larger crafts, let alone daemon's. Also, Megalodon, If you have something smaller than Zeus but bigger than that carrier fighter, do you fancy for a small battle? Rules would be like I posted on page 93.I have a craft with that size in the works as well as the little scout craft i posted earlier, when that's finished ill get all the time i have and we could have a little skirmish. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Okay guys, Britannia Weaponry Ltd is proud to present, the 'Goliath' Class Carrier, (our first one that actually worked) it can carry two 'Imperator' Class fighters and extra ammo for them. However something surprised me when she was finished, so let's play a little game, How many parts do you think she is made of? Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 I will go for 300?EDIT: also, I have sad news for you:5-Carriers may not use heavy armor* higher than 30% surface area. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Oh well, i won't use it in battle then unless that rule is excluded, if i enter a battle where it is in play i will not bring my brand new carrier. Also, it's less than 300 Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 I think I could make such exclusion for you in our skirmish 250? I think today is low-part-count-day, cause my new shiny (well, not very) cannon ship (223t!) has only 366 Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 Only? None of my ships reach that high a part count.Also, less than 250 Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 Well, it's a bit much, but my Chelon class destroyer has 306 with weight of 54t, so I consider 366 at 223 tonnes a success. But it is mainly because it's (for now) armed only with a cannon and 20 rounds.So... I think armor has around 50-70 parts, so it all could have... 180-220? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 (edited) Nope, even lower.Note that i am asking for the part count without fighters or ammo. Edited May 5, 2014 by Megalodon 720 Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 Geez, that's really low for a carrier. My PC would love your designs Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 I generally try to keep part count below 250, so that my computer can cope with that and other craft in rendering distance. Link to comment Share on other sites More sharing options...
Tarzan Posted May 5, 2014 Share Posted May 5, 2014 I have problems with stability only when my PC renders something about (I think) 2000 parts. And even then I can play, but crashes are quite often. Although, when rendering more than 500 parts, I need to get used to getting less than 5fps Link to comment Share on other sites More sharing options...
Megalodon 720 Posted May 5, 2014 Share Posted May 5, 2014 If you want i can send you the carrier so you can see how i built it (Do you want to know the answer first?) Link to comment Share on other sites More sharing options...
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