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Tower jettison


karolus10

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LAT1.png

Welcome, fellow players.

As you may know, our new LES tower from ARM update has no option of safe ejection without adding a decoupler or stacking it on top of docking port, if you want now escape tower with integrated decoupler, You may fix it quickly by adding few lines to escape tower part configuration file before SRB module:

MODULE
{
name = ModuleDecouple
ejectionForce = 500
explosiveNodeID = bottom
}

File ready to download and replace (for lazy people).

This little change is adding decoupler into the part so any additional decouplers aren't necessary to eject tower and tower will be ejected by default if activated from staging list (you cannot use it to abort without action group).

Have a nice day !

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@PART[LaunchEscapeSystem]
{
MODULE
{
name = ModuleDecouple
ejectionForce = 500
explosiveNodeID = bottom
}
}

Just make a text file anywhere you like in your GameData folder, name it whatever you like and make the extension .cfg.

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Much appreciated! :D I was wondering why this LES didn't come with a decoupler built in in the first place.

EDIT: It doesn't show up in the staging? Am I required to right click on it to decouple?

Edited by bigdad84
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EDIT: It doesn't show up in the staging? Am I required to right click on it to decouple?

It is on staging list as an SRB icon, you can hover over staging icons to highlight parts they represent.

After adding decoupler module both decoupler and rocket is triggered when activated from staging list so you can place it at the later stage and forget about getting rid of tower at the right time.

To use tower for emergency purposes you had to use action groups, I believe it may be counter-intuitive for new players when you try use staging for triggering LES and it's just fly away... from other hand it's a desired behavior unless it's an emergency.

Edited by karolus10
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Just make a text file anywhere you like in your GameData folder, name it whatever you like and make the extension .cfg.

Hey Makrond, is it even possible to make an extra folder for all modulemanager cfgs (of course as long as it is inside the GameData folder)?

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Hey Makrond, is it even possible to make an extra folder for all modulemanager cfgs (of course as long as it is inside the GameData folder)?

Yes, ModuleManager doesn't care where you put the .cfg files. I have a dozen or so and keep them in a MM_config folder.

Note that it's a good idea to leave ones that come with individual mods in their original locations for when you're updating.

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