frizzank Posted April 3, 2014 Share Posted April 3, 2014 Since .24 is pretty much done feature wise and im sure it's just in the testing phase. I wanted to see what everyone else would like to see going forward, and there thoughts on my suggestions.We got a content boost with the NASA pack, some bug fixes and it looks like .24 will include more gameplay updates with contracts and other things. So that being said, I really like our mod community and I think the developers have done a wonderful job supporting mods so early in the development. But, some people still struggle with installing mods, getting them to work, and crashing because they have too many. As well as mishaps, bugs and many other user errors. I would really appreciate some work done towards the goal of a more elegant system for mod loading in-game. Either through the launcher or some other in-game process.Also some built in error checking for mods. As well as a way to prevent the game from crashing when there are too many mods (out of memory) or there is a conflict from a plugin.I know it has already been put on the list of future features and I am not asking for this to be done by 0.25 just that it be put up on the board and some open discussions take place and actually start planning it out.P.S.I would also like to see my Kerbals inside my ship from the outside, and also chairs to have an IVA first person mode..... Link to comment Share on other sites More sharing options...
Greenfire32 Posted April 3, 2014 Share Posted April 3, 2014 not to be that guy or anything....but 0.24 isn't even out yet... Link to comment Share on other sites More sharing options...
manuelasa1999 Posted April 3, 2014 Share Posted April 3, 2014 not to be that guy or anything....but 0.24 isn't even out yet...That doesn't matter for talking abaut 0.25...I would like to see the GP2 andGP3 in the 0.25 or an life support update but with little differences from the mods, maybe they can add a new resource to the manned pods called Life Support that decreases depending of the number of kerbals, life support recycler and the best important: Making kerbals need electricity for beeing on the capsules, they shouldn't die but the spacecraft should be unmaneubrable Link to comment Share on other sites More sharing options...
TeeGee Posted April 3, 2014 Share Posted April 3, 2014 1) Life support2) Reentry heat3) MUCH better sound effects4) Kerbal construction in orbit (astronaut building in space)5) Weather6) Maintenance for reusable craft and turn around time for each ship7) Launch towers and gangways Link to comment Share on other sites More sharing options...
vexx32 Posted April 3, 2014 Share Posted April 3, 2014 Well, yeah, generally we wait until each version is out before going on to discuss the next version. PM me when 0.24 is actually released and I'll reopen this one for you. (Alternatively, rather than having version-specific threads, why not just make an all-inclusive one along the lines of "What would you like to see in the future of KSP?" -- avoids all this drama; feel free to PM me if you'd want this thread to be that also) Link to comment Share on other sites More sharing options...
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