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multiple parts calling the same texture


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You need to use the MODEL{} system for the parts, the texture sharing part can be done in a few ways

The easiest is to have all the .mu's, configs and their single texture in the same directory

The other is to have the .mu's and configs in separate directories from the texture, for this you need to include a placeholder texture (a 1x1 texture) so that the .mu is loaded with a texture. This 1x1 placeholder is then swapped for the full size texture later using the 'texture=' argument of the MODEL{} call. You need the placeholder because if a .mu is not initially loaded with a texture, you can't swap or introduce one later when the config is parsed.

The 0.20 part tools thread has descriptions of the MODEL{} call functionality

The Modding Information thread also has several MODEL{} links with examples

Edited by NoMrBond
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