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Use mouse for flight controls + UI improvements


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Hello!

I suggest some 'minor' changes for the flight GUI:

Buttons:

- Change the RCS and SAS lights to clickable buttons.

- Let us set thrust by left-clicking on the thrust bar (is that the right word for it?).

- Why does the thrust bar look like you can go over 100%? Either remove that part or let us go above 100%. Overpowering the engine should produce vastly more heat which limits the duration to 1? minute. This needs tweaking of all engines as some are really cool and other are already in the red zone at 100% (ie. the LV-N).

UI and nav ball:

- Let us change the position of the UI elements. The nav ball often is in the way when landing but needs to stay open. I would also like to be able to move the altimeter down near the nav ball. In crucial situations I have to look up and down all the time. That's not ergonomic and drives me crazy.

- I would like to see sharper indicators on the nav ball. I would like to have them semi-transparent, too. I have the nav ball scaled up to the second largest setting and the indicators are fuzzy. If there are several indicators overlapping each other I have problems orienting myself. (worst case: prograde, target, planned maneuver and 'cursor' [don't know the name of that 'wing thing' in the center])

- There is an altitude change meter. I want additional ones for the to horizontal axes. It will greatly help for landing.

- There is a bug in the stage view. It sometimes doesn't group parts right when using symmetry, one isn't in the group. The bug is around for ages - it's time to fix it.

- The stage view can get very long on complex rockets. Is there a better way to visualize this? I have no idea how to improve it but I don't like the current one.

What do you think?

Edited by *Aqua*
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