kerbonaut101 Posted April 5, 2014 Share Posted April 5, 2014 I got a manned heavy lander to Duna, then it crashed during a powered descent... So i decided that it would be safer to use parachutes. As Duna's atmosphere is thinner than Kerbin's what do you think is the best altitude to deploy parachutes at (I only just realised there was a slider to chage that)? Link to comment Share on other sites More sharing options...
Ravenchant Posted April 5, 2014 Share Posted April 5, 2014 Semi-deploy them as fast as possible. Typically this would mean 8 km or thereabouts; as for full deployment altitude (which is what the slider affects), it's a tradeoff, I guess. If you come in on a shallow angle and reduce your speed early on, you can probably get away with early deployment. Link to comment Share on other sites More sharing options...
Jimbimbibble Posted April 6, 2014 Share Posted April 6, 2014 I would come in as shallow as you can, semi-deploy ASAP and full deploy at 2km. You can also stagger your chutes if you're concerned about breaking things on deployment. Link to comment Share on other sites More sharing options...
Kasuha Posted April 6, 2014 Share Posted April 6, 2014 If you're concerned about things breaking up, use some drogues. They will pre-decelerate your ship before main chutes open.To determine number of chutes, use parachute calculator. It does not calculate drogues but use them anyway.And preferably land somewhere low. Link to comment Share on other sites More sharing options...
Skorpychan Posted April 6, 2014 Share Posted April 6, 2014 DROGUES, and open them as soon as freaking possible. The rest should be tweaked to open a little higher. However, with 100% untweaked drogues and large blue chutes, I've gotten a 15-ton lander to the ground at about 20 m/s, requiring only a short burst of thrust for last-minute braking. Link to comment Share on other sites More sharing options...
Hotblack Desiato Posted April 6, 2014 Share Posted April 6, 2014 if you get your spaceship ripped apart by the fully deploying chutes, try to deploy just one to full. maybe it gets ripped away, maybe not. but it will slow you down. heavier ships can be landed safely by having a cascade of parachutes opening at different heights.especially spaceships that have a weak part (dockingports for example) in the middle are vulnerable of getting ripped apart. one solution that works for me: parachutes on both parts, fully opening simultanously.oh, and try to get your trajectory at the most shallow angle possible. Link to comment Share on other sites More sharing options...
Lohan2008 Posted April 6, 2014 Share Posted April 6, 2014 (edited) Open chutes before you hit the ground (duh) > come at Duna at a shallow angle, use a drogue chute amd some retro burn near surface. Edited April 6, 2014 by Lohan2008 Link to comment Share on other sites More sharing options...
KerikBalm Posted April 6, 2014 Share Posted April 6, 2014 Semi-deploy them as fast as possible. Typically this would mean 8 km or thereabouts; as for full deployment altitude (which is what the slider affects), it's a tradeoff, I guess. If you come in on a shallow angle and reduce your speed early on, you can probably get away with early deployment.Standard parachutes semi-deploy at almost exactly 9km on Duna.Drogues semi-deploy at almost exactly 10km on Duna.Of course you want them semi deployed ASAP to slow you down more before full deployment - drogues again help a bit here because their semi-deploy drag is 4x higher than the other chutes.The first chutes that open should be on the heaviest parts of your craft - ie if you have a full fuel tank, you should have some chuts on it, not on a part that is attached to it (as this will likely rip that part off your fuel tank). Even drogue opening can be a shock if you come in fast and deploy at 5km.I'd say full deploy on the drogues at 2.5 km, full deploy on the rest can come at pretty much any point after your drogue(s) open(s).If not using drogues, then stagger the openings, again starting with the chutes attached to the most massive parts first.This game really needs the radial drogue chutes to be stock parts.... Link to comment Share on other sites More sharing options...
Smorfty Posted April 6, 2014 Share Posted April 6, 2014 What kind of question is that?Deploy them as early as possible of course. Use both drogues and normal ones.Don't depend on them to give you a soft landing though.Even in the deepest valley of Duna with 20+ parachutes, you'll "land" at 10+ m/s.You always have to use your engines at least a little bit. Link to comment Share on other sites More sharing options...
KerikBalm Posted April 6, 2014 Share Posted April 6, 2014 Umm, no...."Deploy them as early as possible of course."This can cause problems if you are still significantly faster than terminal velocity - like rip your ship apart problems.Doing a full deplot of main chutes at 2500 vs 500 meters won't change your touchdown speed. I can't think of a scenario where 500m is not enough time for your main chutes to decelerate your ship, where an earlier opening would have helped rather than ripped the craft apart.Full deploy your drogues if your G meter reads less than 1 G while you are within 5km of the surfaceFull deploy your mains when your meter drops below 1 G again following the drogue deployment."Even in the deepest valley of Duna with 20+ parachutes, you'll "land" at 10+ m/s.You always have to use your engines at least a little bit."Not true, I've done many completely unpowered descents. In some cases everything was fine, in other cases, my kerbals had to repair the landing legs.I've also dropped lightweight 1 way probes with no engines at all.However... if your craft does have engines, it may actually be better to use them, than to add more chuts and landing struts - its often better to spend 5-10 m/s of lander dV on touchdown, than to haul the extra mass of the chutes and struts to Duna.I never really considered using wings on Duna, as you can't use air breathing engines... but recently I was making an Eve mission, where I was going to deliver the ascent vehicle, and a science rover separately - and I figured... I should add wings to the science rover to make landing near the ascent vehicle easier.And... the wings would jsut get in the way when roving around, so I added decouplers, and attached the wings to those.Now it occurs to me, that using wings on Duna could remove the need for drogue chutes.Lacking the ability to use jets, any ascent would be a vertical climb and gravity turn as if there were no wings, so I don't think I'd bother with making a spaceplane design (not to mention a horizontal landing would require very careful landing site selection).So next I'm going to try out using wings on decouplers... as I figure it:My lander will be coming in pointing retrograde, with the landing chutes at the top, so I design my wings to be aerodynamically stable with the lander flying "backward" (I'll use and inverted small probe core, so I can click "control from here", and fly it without the reversed controls)- I should be able to pitch up and slow it down/flare, then pop the chutes and then quickly decouple the wings.It should be even easier than my Eve rover, as I was trying to land that thing still facing horizontal, and my parachtues weren't at the retrograde end. Link to comment Share on other sites More sharing options...
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