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Scaling and editing parts


Kerbrud

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Hi all!

I'm still waiting for some Orion mods to come out for 0.23.5. I do have the SDHI-mod, but the problem is that it's just too small, and poor in resources - in my opinion.

First off, I've been trying to scale the stock MK1-2 pod. I found that if it's scaled to 1.5, it'll have a base of 3.75m. Now, here's something I tried in the "part.cfg" file for that pod.

// --- asset parameters ---

mesh = model.mu

scale = 1.5

rescaleFactor = 1.5

This does work, at least in the editor (the mount points become all wrong, but I guess that's fixable too). It looks pretty good, even the textures are scaled without much trouble. Now, the problem - once I launch it, it becomes its old, small self again. Why is this, and how can that be fixed?

Second, resources. I've tried editing the "part.cfg" of the SDHI-mod's SDHI_2.5_ServiceModule, as such:

RESOURCE

{

name = MonoPropellant

amount = 300

maxAmount = 300

}

RESOURCE

{

name = LiquidFuel

amount = 600

maxAmount = 600

}

RESOURCE

{

name = Oxidizer

amount = 733

maxAmount = 733

}

RESOURCE

{

name = ElectricCharge

amount = 1000

maxAmount = 1000

I've also raised its mass, and its ASAS torque. But, alas, the resources does not change in the game. I really can't understand why I can't change the resources, as the "part.cfg" is its only means of configuration.

Please help!

Cheers!

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Moved to General Add-on Affairs, as this is more of an addon thing than a development discussion thing.

The problem you're experiencing is characteristic of forgetting to change the " name = " line in the config, assuming you're copying the old command module to make the larger one. If you don't change that, the game will tend to load the old part with the same name in flight.

As for resources, make sure you restart the game once changing them, and make sure there is nothing else conflicting with those changes, for example ModuleManager.

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Moved to General Add-on Affairs, as this is more of an addon thing than a development discussion thing.

The problem you're experiencing is characteristic of forgetting to change the " name = " line in the config, assuming you're copying the old command module to make the larger one. If you don't change that, the game will tend to load the old part with the same name in flight.

As for resources, make sure you restart the game once changing them, and make sure there is nothing else conflicting with those changes, for example ModuleManager.

Ah, thanks for moving the thread.

Changing the "name=" parameter makes perfect sense, thanks!

Well, nor do I have the game running while changing the parameters for resources, and I don't use ModuleManager. I find that very strange. I actually just found out that the total amount of delta V on the real Orion is just short of 1600 m/s - I don't recall what "my" Orion usually has, but maybe I'll leave it as is for the sake of realism. Never the less, I'd like to know what I'm doing wrong here;)

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