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Broken Inline docking port?


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The only change I noticed on it is that its mass was increased from 0.125 t in 0.23 to 1 t in 0.23.5.

The rest is probably just some kind of generic editor change because I found myself having problems attaching various parts, usually in symmetry mode - the main part would stick but its symmetry copies stay red whatever I do until I place it without symmetry and then re-attach the whole assembly in symmetry instead.

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  • 4 weeks later...

I have this problem with the small docking port. Try angling your field of view so you're looking across the attachment point instead of head on. Then, while the docking port is selected, hold the cursor in the empty space just in front of the attachment point.

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I'm also having this problem since the update. Take any pod/cockpit/probe and try to attach the inline docking port. It doesn't matter what other parts are in use, it just will not attach except radially. It appears to connect ( as in it snaps to the node and there's a click) but it stays red/transparent and it doesn't move with the rest of the craft. I'll try to get a picture up later if no one else has.

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The problem is not the inline clamp-o-tron... it is the tweakable everything mod. I encountered the same problem. Since i got rid of the mod, the inline clamp-o-tron works as intended again.

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The problem is not the inline clamp-o-tron... it is the tweakable everything mod. I encountered the same problem. Since i got rid of the mod, the inline clamp-o-tron works as intended again.

Yeah, TE can mess with the inline port. Mainly because in stock, the docking port is not meant to be used, so any mod that changes that is going to have to hack around that. From memory, getting the port usable was a real pain for toadicus.

EDIT: found a link

I'm not sure what's going on here, but it's definitely to do specifically with adding the attachment node to the part. I don't have a fix yet, for a workaround until I do, edit TweakableDockingNode.cfg and comment out these lines:


// node_stack_tdn = 0, 0, -.671, 0, 0, 1, 1
...
// @MODULE[ModuleDockingNode]
// {
// %referenceAttachNode = tdn
// }
...
// TDNnodeName = tdn
// AlwaysAllowStack = True

So the dockingPortLateral section should look like:


@PART[dockingPortLateral]:Final
{
// node_stack_tdn = 0, 0, -.671, 0, 0, 1, 1

@MODULE[ModuleAnimateGeneric]
{
%startEventGUIName = Open Shield
%endEventGUIName = Close Shield
}

// @MODULE[ModuleDockingNode]
// {
// %referenceAttachNode = tdn
// }

@MODULE[ModuleTweakableDockingNode]
{
// TDNnodeName = tdn
// AlwaysAllowStack = True
deployAnimationControllerName = dockingporthull
}
}

That will disable the attachnode functionality of TweakableDockingNode and allow the part to be placed. I'm looking into a fix, but it's not looking trivial at this point.

Edited by ObsessedWithKSP
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