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Editing parachutes


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Hey guys,

On my mission to EVE, just before landing I did a quicksave just to be sure. Sure enough the craft landed on a hill, fell over the the mobile materials lab got destroyed. So I reloaded and found out that all my parachutes are really tiny and have basically no drag. Looking over the quicksave, I managed to find the parachute parts but I cannot figure out how to make them ...for example packed again so I can redeploy them. I've tried messing with it but so far to no avail, any save guru out there can help me? Thanks

Sample parachute code

PART
{
name = parachuteRadial
uid = 269360885
mid = 3478275315
parent = 0
position = 0.215501502156258,0.18628978729248,0.373259514570236
rotation = 0.04975883,-0.9458407,0.1750885,0.2688003
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 1
srfN = srfAttach, 0
mass = 0.15
temp = 14.08194
expt = 0.5
state = 1
connected = True
attached = True
flag = Squad/Flags/default
rTrf = parachuteRadial
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = ModuleParachute
isEnabled = True
persistentState = CUT
deployAltitude = 50
minAirPressureToOpen = 0.01
staged = True
deployAltitude_UIFlight
{
controlEnabled = True
minValue = 50
maxValue = 5000
stepIncrement = 50
}
minAirPressureToOpen_UIFlight
{
controlEnabled = True
minValue = 0.01
maxValue = 0.5
stepIncrement = 0.01
}
EVENTS
{
Deploy
{
active = False
guiActive = True
guiIcon = Deploy Chute
guiName = Deploy Chute
category = Deploy Chute
guiActiveUnfocused = True
unfocusedRange = 4
externalToEVAOnly = True
}
CutParachute
{
active = False
guiActive = True
guiIcon = Cut Parachute
guiName = Cut Parachute
category = Cut Parachute
guiActiveUnfocused = True
unfocusedRange = 4
externalToEVAOnly = True
}
Repack
{
active = True
guiActive = False
guiIcon = Repack Chute
guiName = Repack Chute
category = Repack Chute
guiActiveUnfocused = True
unfocusedRange = 4
externalToEVAOnly = True
}

Edited by Erlien
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Seems to be result of the new game ability to save in any situation, the parachute state does not seem to be saved correctly.

Important parts are:


...
persistentState = CUT
...
staged = True
...
EVENTS
{
Deploy
{
active = False
...
}
CutParachute
{
active = False
...
}
Repack
{
active = True
...
}

I guess the CUT state is wrong and you need to change it to some other state which will allow the chute to open. You may also need to allow the Cut or Deploy function, based on which state you choose.

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Yes my experimentation has shown that the CUT state needs to be change...but I've tried PAC, PACKED, REP, REPACKED and nothing worked. I've tried DEPLOYED and that did work but it was not the one I needed

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Ok so I've played around a bit and I have managed to do it.

The states you can set it to are:

STOWED (Before used of after repacked)

SEMIDEPLOYED (Before it deploys fully)

Deployed (Duh)

CUT (After it's used or destroyed)

Now, setting the state to STOWED puts the parachute back but you need to set the actions accordingly as well. Deploy needs to be set to True while the other two False. This however will just pack your parachute and make it unusable. You also need to find the "Staged" parameter and set it to False. This in my case opened the parachute straight away, as I was on the last stage...might work differently if you are not on the stage where the parachute is deployed.

Hope this helps someone in the future :)

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The states you can set it to are:

STOWED (Before used of after repacked)

SEMIDEPLOYED (Before it deploys fully)

Deployed (Duh)

CUT (After it's used or destroyed)

I finally got back to my PC.

There's one more state: ACTIVE (when staged out of atmosphere/in insufficient pressure)

Also deployed state appears to be in all caps ("DEPLOYED") too.

Edited by Kasuha
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