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64 bit and mutithreading could be arround the corner!


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So if you havn't noticed. Unity 5 was announced not too long ago, but what does this mean for us KSP players? Well despite Unity's proposed upgrade price, this my be well worth it. Here's why for those not in the know:

1: 64-bit:

This was asked alot throughout the forums where it's to the point where they're on the "What not to Suggest" thread, sadly all 64-bit OS systems are suffering from this, even linux due to it running a windows app with just linux exsentions. for those not in the know you can only use 4GB of RAM at max on a 32-bit apps, but 64-bit can handle way more RAM. once the 64-bit problom is solved this means more installed mods and maybe less lag.

2: Multithreading:

Also on the "What not to Suggest" thread. To sum up If your having alot of lag, this is most likely the problom. Right now the physics engine for KSP is big data processing wise. once mutithreading is implemented the physics engine data will be ditributed evenly throught the Computer Processor cores instead of focusing on one core.

There are alot more things that maybe in unity 5 that i missed that would improve KSP, but those are the major ones.

What do you folks think? Shoud they upgrade to unity 5? I think so.

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We have noticed. It's been discussed several times. The devs will update to unity 5 when they can be sure that KSP will run properly on it and have made the necessary adjustments to facilitate this. This was discussed a little while ago -- it's a good idea to search before posting, so that you don't end up posting redundant threads. The previous thread was here: http://forum.kerbalspaceprogram.com/threads/73623-Unity-5-Support

To quote Rowsdower in the previous thread:

I'm going to have to close this one up. Not that it's a bad suggestion, but it's been brought up a lot lately. At this time, there are no plans for 64 bit support, but the devs are excited about the potential of Unity 5.

For the same reason, I'm going to be closing this, as there is already one large thread and several smaller ones on this topic that have been discussed to death recently. :)

As an additional note, Unity already has 64-bit support. The reason Windows and Mac users don't have a 64-bit binary to play with is because it isn't stable in the slightest. Only the Linux 64-bit binary is reasonably stable at the moment, and even that has its extra issues. The devs are just waiting till Unity can properly compile 64-bit binaries that won't crash for no reason before they give everyone else the 64-bit binaries.

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