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Exporting from Maya to Unity incorrect frame count


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I am working on a new part in Maya 2011 (Mac), it has a 40 frame animation. However when the part is converted to a dae and then imported into Unity, the animation is only 37 frames. I can tell the animation doesn't go to completion when I run it in the game. Has anyone seen this before? Are there particular settings for exporting I am missing? What framerate should the animation be exported at?

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