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CoL shifts after placing parts. (and other weird building stuff)


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Anyone know why what I must call the "predicted" CoL doesn't match the actual CoL when placing parts? I mean it does like maybe 80% of the time, but there is always that part that just looks good and then shifts it slightly to the left/right when placed even though the "preview" CoL looked good.

Also anyone know why even at the same exact part orientation (but a different camera perspective) turns red from green? It doesn't even seem as consistent as "make sure the line of sight of the camera isn't touching other pieces," I try to do that as much as possible and it's still probably the most frustrating thing about the game.

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I think pictures would help here. without them its hard to visualize your first issue. the secomd comes down to collision detection (unless I am mistaken) generally this happens when trying to attach things radially with symmetry. a work around is to build one of the radially attached thing, then use symmetry to duplicate it.

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Hmm. I assume you're talking about in the SPH. And I agree, a picture would help.

I've built quite a few airplanes and don't recall running into this very much. The only times I can recall seeing something maybe like this is when trying to attach things where the symmetry is messed up in some way, or the parts are clipping together strangely.

Also, the parts labeled "control surfaces" have some buggy-ness about them. If you place them at funny angles they sometimes give lift lines that aren't what you'd expect.

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Hmm. I assume you're talking about in the SPH. And I agree, a picture would help.

I've built quite a few airplanes and don't recall running into this very much. The only times I can recall seeing something maybe like this is when trying to attach things where the symmetry is messed up in some way, or the parts are clipping together strangely.

Also, the parts labeled "control surfaces" have some buggy-ness about them. If you place them at funny angles they sometimes give lift lines that aren't what you'd expect.

Yeah, I am talking about the SPH -- mostly. I'll try to catch it next time it's happening but if I could produce it reliably, I'd have probably figured out the problem. I thought this probably would be common as I'm not using many mods.

Can you explain some of the buggy-ness? Or is it is what it is? And it's not that they don't give what I expect, it just gives different than the preview. I honestly don't know WHAT to expect, as I've been able to create flying machines just by manipulating the vectors (regardless of construction quality). Or are you saying that even the vectors shown in the SPH after placing a part could be off too when put into motion?

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