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What is the best stock torpedo design?


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I'm partial to 2 octagonagal struts with jr. Docking ports on each end, propelled by 4 Sepratrons.

However, this design tends to explode ineffectively against the hull of a fighter.

I have a new design in testing called 'Shatterer.' It's an RCS powered drone that impales itself into a capital ship's hull, then fires a shotgun blast of Sepratrons. This is extremely effective, but without functional stackable torpedoes my Harbringers can't defend against a fighter assault.

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[table=width: 500, class: grid]

[tr]

[td][/td]

[td]Cubic octagonal girder[/td]

[td][/td]

[/tr]

[tr]

[td]Sepratron[/td]

[td]62 cm Decoupler[/td]

[td]Sepratron[/td]

[/tr]

[/table]

Got the idea from Scott Manley. You should build this in the SPH so both sepratrons face the same way.

Attach the girder (hardpoint) to the hull (or a docking port). You can stack the part with the decoupler, just make sure you stage them correctly.

Edited by Wampa842
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Space. I don't bother with water

Well, if space is the case then you need to throw any wings out of the window and hope the physics doesn't bug them out right back into your face.

What you'll need for a space torpedo is quite simple:

  • Stayputnik MkI
  • Small girders (cubic octagonal struts works)
  • Seperatrons
  • Small fuel tank (for a nice explosion and more splash damage)

Keep the big guy as small as you can get him, that way he's gonna have some serious speed on him. There's no atmosphere in space, so you can go as fast as you want into the target. The Stayputnik, whilst for aesthetics, allows control if the torpedo goes astray (which can often happen when you decouple them). The cubic octagonal struts ensure that your projectile has some penetrating force - girders are pretty much invincible and will wreak havoc on even a space station when used in missiles. A fuel tank with no engine is just a bomb waiting to happen, so be sure to put this puppy in a place where it will impact before the cubic octagonal strut. Here's how I'd suggest you build it:

[TABLE=class: grid, width: 100, align: center]

[TR]

[TD]Sep.[/TD]

[TD][TABLE=class: grid, width: 50, align: center]

[TR]

[TD]Probe[/TD]

[/TR]

[TR]

[TD]Fuel[/TD]

[/TR]

[TR]

[TD]Strut[/TD]

[/TR]

[TR]

[/TR]

[/TABLE]

[/TD]

[TD]Sep.[/TD]

[/TR]

[/TABLE]

[TABLE=class: outer_border, width: 50, align: center]

[TR]

[TD]Decoupler

+ Rest of Craft[/TD]

[/TR]

[/TABLE]

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The design I use is stackable as well as part count friendly: I use an Oscar-B fuel tank, a Rockomax 48-7S (the tiny orange engine) and a tiny decoupler. You can repeat this design to stack it for however many you may need. You can optionally add a tiny probe core for control, or a structural part to increase the penetrating force (giggity :D) This design allows for semi rapid firing of torpedos whilst staying in a low part count budget (good if you have 2 vessels with 50 torpedos on each lol)

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