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Setting MissingCrewsRespawn to False Causes Kerbal Eva not to die from falls?


Deathstick

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Hello all,

I don't know if anyone else has encountered this but for some reason it seems like when I set MissingCrewsRespawn = False in my persistence save file my Kerbals will no longer take any damage when falling from high up. They just hit the ground and bounce like a basketball. I originally did it just because I got tired of the "lost" kerbals constantly resetting/wanted their deaths to mean something.

I'm not sure if its a bug or some strange thing with one of the plugins I have installed, but it seemed to only mess things up in a new game when I changed that line. I'm running MechJeb, FinalFrontier, Achievements, Firespitter, CrewManifest, Procedural Fairings, Kethane, Station Science, and Extraplanetory landings among others but I don't think any of them should be affecting Kerbals on Eva taking damage.

Are there any fixes or perhaps a mod that just enables permadeath instead of the config hack?

Thanks

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Hello all,

I don't know if anyone else has encountered this but for some reason it seems like when I set MissingCrewsRespawn = False in my persistence save file my Kerbals will no longer take any damage when falling from high up. They just hit the ground and bounce like a basketball. I originally did it just because I got tired of the "lost" kerbals constantly resetting/wanted their deaths to mean something.

I'm not sure if its a bug or some strange thing with one of the plugins I have installed, but it seemed to only mess things up in a new game when I changed that line. I'm running MechJeb, FinalFrontier, Achievements, Firespitter, CrewManifest, Procedural Fairings, Kethane, Station Science, and Extraplanetory landings among others but I don't think any of them should be affecting Kerbals on Eva taking damage.

Are there any fixes or perhaps a mod that just enables permadeath instead of the config hack?

Thanks

I actually consider permadeath mods more "hacky" than editing the save file value, especially since at least some try to duplicate that flag instead of harnessing it.

I've been playing a very heavily modded career save with MissingCrewsRespawn = True, and I've gotten Death By Altitude there. So it may be a mod conflict on your end. I know Final Frontier and Crew Manifest both mess with crew respawn; could one or both of those be the culprit?

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