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Make A Base at the Meteorite Crater!


Bases or Landers?  

  1. 1. Bases or Landers?



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For a long time, the astronaut complex has been housing Kerbals. But at this point, it's been overcrowded with kerbals, and they started suffering from diseases and stuff(thankfully Jebediah was put into space in order to prevent him from getting diarrhea lol:sticktongue:). The kerbals decided to move to the island at the supposed meteorite crater(for reasons unknown) and have charged you, as the kerbals chief pilot, designer, etc. to get them there.

Now, If you're wondering where the heck I'm talking about, go here: http://imgur.com/a/lSbJ2

RULES

1.)You Are Allowed To Use Mods, However Do NOT use mods that will break physics and bend time, like hyperedit. (debug is also not allowed except for part clipping)

2.)You may not make the base around the island(though you may make it in water) you can't create it IN the island, it has to be ON the island

3.)Choose spots where a kerbal can get a nice view!

4.)Base must hold at least 10 kerbals, and have a way of transferring to and from KSC

6.)Must Consist of at least 7 modules and/or utilities

7.)Equipment transports (like launching a bunch of solar panels, per say) don't have to be reusable, HOWEVER Kerbal transports must be fully reusable.

8.) Launchers for non-base operations don't count as classes.

9.) Bonus points won't be awarded until completion.

10.)Have Fun!

SCORING

Classes

Classes are basically how many types of air/space craft you use. Note that a craft is the same even with different payloads, so example an airplane would be the same even if on one flight it's carrying the core module, and the next a crew tank.

1 Class = 6 points

2 Classes = 4 points

3 Classes = 2 points

1> Classes = 1 point

Kerbal Population

As I mentioned earlier in the rules, it must have at least 10 kerbals.

10-12 Kerbals -- 1 point

14-17 Kerbals -- 3 points

17-21 Kerbals -- 6 Points

21> Kerbals -- 10 points

Amount of Modules/Utilites

Points for cool modules will be awarded at my discretion. Post snapshots!

>7 Modules -- Not qualifying, just to get that out there:wink:

7-9 Modules -- 1 point

10-12 modules -- 5.5 points

13-16 modules -- 10 points

16> modules -- 13 points

Bonus Points

NOTE: points can be awarded at my discretion if I feel it is necessary

SKIENCE: 100 points plus special signature

Do this challenge in career mode, and finish career mode too. Worth it! I'll add the extra sig soon :3

Vanilla: 75 points

Play the game with No mods at all, not even info mods

MIX: 45 points

Use mods on the transport air/space craft, but not on the base or vice versa

The Jebediah Award = 30 points

Set up a functional launch facility at your base capable of holding orbital manned rockets.

Tight Budget = 15 points

Make Everything, both equipment AND kerbal transports, reusable.

BECAUSE I HAVE TO GIVE Y'ALL A PARTICIPATION REWARD: 1 point

Tell me that you're participating before you start.

To escape the devil's curse in case you get 666 points: .5 points

Get 666 points:cool: hahaha good luck on THAT lol

Scoreboard

Trokfunky -- 1 Point

vat21s -- 1 Point

Other Notes

The best way to do this is by making a new save. Post, and show me a Youtube video/image on imgur to show me that you're doing a new save and also put in some drastic/awesome/cool points in your imgur album/youtube playlist.

I'll add more soon!

Edited by Uberlyuber
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Actually, the "meteor" is the streak of light behind a space rock entering an atmosphere. The impactor is called the meteorite.

Ill fix that. Thanks.

And to all: I will be trying this for myself, I wont score myself but i will put mine in under a spoiler box as soon as I get them to youtube.

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I never tried to make a ground base on KSP, so I think I'm going to try to do something for the challenge :D (Plus I love this island)

All right, as soon as you show me a new save you'll be clear to go for the challenge, and you'll get your complementary point!:wink:

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Ok, here you go ^^

bzfj1tH.png

Yeah I know, I have an amazing name for my save xD

The flight in progress is a little beacon that I sent in order to test drops from orbit and to make targeting the place and landing the other modules of the base easier (I don't know if my sentence is correct)

g5lEILv.png

Edit1: Some progress! Just sent the solar module, prior to anything else (Who wants to live in a house without electricity?).

VoHneOF.png

I launched and brought it in one piece using this *little* thing:

4rx2LMh.png

And it flies! Look at this beauty:

37CXryJ.png

Edited by trotFunky
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Ok, here you go ^^

http://i.imgur.com/bzfj1tH.png

Yeah I know, I have an amazing name for my save xD

The flight in progress is a little beacon that I sent in order to test drops from orbit and to make targeting the place and landing the other modules of the base easier (I don't know if my sentence is correct)

http://i.imgur.com/g5lEILv.png

Edit1: Some progress! Just sent the solar module, prior to anything else (Who wants to live in a house without electricity?).

http://i.imgur.com/VoHneOF.png

I launched and brought it in one piece using this *little* thing:

http://i.imgur.com/4rx2LMh.png

And it flies! Look at this beauty:

http://i.imgur.com/37CXryJ.png

All right, you will get your point right now; you're go for the challenge

I did say it had to be reusable, but at this point, im just going to make that bonus points. Dont forget, however, that kerbal transports still have to be reusable.

Edited by Uberlyuber
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Oh, I forgot this part of the rules... What do you mean by reusable? That everything can be recovered and, hypothetically, be reused for the next launch or that you have to land the thing in one piece, and then recover it? Because if it's the second one, I just can't with my launchers but if it's the first one, I can do it easily by putting so parachutes on each piece of it.

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Oh, I forgot this part of the rules... What do you mean by reusable? That everything can be recovered and, hypothetically, be reused for the next launch or that you have to land the thing in one piece, and then recover it? Because if it's the second one, I just can't with my launchers but if it's the first one, I can do it easily by putting so parachutes on each piece of it.

I just mean having them being able to be recovered, and you also need to follow them down. However, this only applies to kerbal transports, after all, it may just be an airplane. Everything else can be expendable. However, both can be reusable for bonus points :3

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