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Lagrange Point


toastar

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I\'m curious about how the game reacts trading off between orbits, As such this challenge is:

How close can you get to a stable Kerbal/Mun L2 Orbit?

L1 and L2 don\'t work at all in KSP, if you are within Kerbin SoI you will lag behind (in L2) or go ahead (in L1) the Mun, if you are on the Mun SoI, you will orbit it.

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It would be an interesting challenge to 'walk the SOI' though.

hmm...I think I\'ll post that challenge...

The gravity should be low enough in the L1 and L2 points that you could hover there for quite a while...

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The gravity should be low enough in the L1 and L2 points that you could hover there for quite a while...

KSP doesn\'t simulate gravity 'correctly', as it would require way too much computing power. It instead relies on conic section approximation.
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KSP doesn\'t simulate gravity 'correctly', as it would require way too much computing power. It instead relies on conic section approximation.

Yeah, know that :-)

What I mean is that near the SoI frontier between Mun (~2.2Mm) and Kerbin (9~13Mm) the gravitational force on your ship is low enough that you can zero your speed and just hover between the SoIs (I\'m actually doing that right now).

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