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Maneuver node trimming details and sticky information nodes


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The new capability to adjust maneuver nodes with the mouse wheel is excellent, but it can be confusing (to me and perhaps other players) that the trimming is independent of what vector you're mousing over at the time (edit - yeah I got it backwards, but I think my point still stands). In other words, if you scroll the mouse wheel up, it doesn't matter if you're pointing at the prograde or retrograde vector, the trimming is done in the same direction. This isn't "wrong" but I'd prefer if there is an option in the settings that allows players to choose whether they want the scrolling to be independent of the vector the mouse is over or invert the scrolling trim depending on the vector.

Also, double-clicking periapsis and apoapsis nodes currently makes them stick, which is a huge leg-up and a great feature. I feel it should be possible however to do so for intersection (encounter with celestial objects as well as non-celestial targets) and ascending/descending nodes as well, especially considering the new trim feature for maneuvers.

Edited by MechaLynx
got ui behaviour backwards
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