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I made a 'science bomber' but i think it's flawed?


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hey guys, allow me to unveil my latest masterpiece!

C5F8B8828CC89662E001ED9D6971B6A9D5A0F112

The problem i have is when i drop the modules the parachute deploys then i think the module despawns as i fly away. Is there a way of fixing this or is my idea doomed to failure?

Thanks!

Edited by jadeskye
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I think what you'll have to do is fly around in the area until the modules hit the ground. The modules are likely being automatically classified as debris when you eject them, and debris de-spawns if you don't stay close to it while its still in the air. Its the same thing that happens to boosters and such, and the reason why we all don't have massive debris fields surrounding KSC.

Once they hit the ground, they should persist, presuming your debris limit is sufficiently high.

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Any craft that's below a certain level in an atmosphere (around 21 km for Kerbin), not landed, and not within physics range (about 2.5 km) of the active craft will be destroyed. Doesn't matter if it's denoted debris or not. So you have two basic solutions:

Stay within 2.5 km of the package from when you drop it to when it lands. You could do this by flying low and slow before dropping, or by circling, or some combination. Or even by landing and taking off again if you like.

Drop from around or above 21 km up, and put your bomber onto a high suborbital trajectory after the drop. You'll probably want plenty of rocket thrust for this. Switch to the science package (with [ and ]), fly it down to landing, then switch back to your bomber before that gets below 21 km.

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Thanks for all the help guys! I tried to circle in my plane as i dropped the probe but my aircraft doesn't like to stay airbourne so such circling unfortunately turned into a flatspin :P

I've resorted to a mod that doesn't unload probes. hopefully this works!

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