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In need of modelling/texturing for my mod


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I need modeling and texturing done for parts in my mod. Full credit will be given.

The parts will be fuel tanks/engines and a converter to convert certain fuels.

They do not need to be perfect, they just need to work.

If you would like to help respond to this Thread and I will get with you.

Edited by The_evil_engineer
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I see you're new here, so I'll be the first to say this.

Most modders won't take you up on this. Creating the complete 3D assets is a lot more work than setting them up in Unity and with config files. As a general rule of thumb, you need to be able to do some of the asset work yourself (or plugin coding if that's your niche) to attract help. Modders work for free (many take donations) so the value of a creative director, someone who comes up with the idea and sees it is completed as intended, really isn't there because at the end of the day, all these guys get is the credit for producing the mod and most modders feel wronged when sharing that credit with someone who didn't do much, if any, of the heavy lifting.

Modding KSP is really, really easy. Its even possible to use simple programs such as Sketchup to make your models. If you can at least learn to model basic parts, then you can easily attract attention and get some help with texturing.

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