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Kerbal Rescue


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Several kerbals have been stranded in some of the most unlikely places in the Kerbol system. It's up to you to figure out a way to bring them home. Some of the kerbals still have some resources available to them so be sure to check what can be done before sending out a rescue mission.

Here are their last known locations:

Jencan Kerman - in a low polar orbit around Kerbin

Matfrey Kerman - landed inside a Munar crater

Wilwise Kerman - in interplanetary space near Kerbin

Dondun Kerman - in a high orbit around Duna

Alddred Kerman - on Gilly

Barfred Kerman - landed near Moho's north pole

Kirk Kerman - landed at the highest point on Eve

Geofbree Kerman - in a low elliptic orbit around the Sun

Gus Kerman - in a high orbit around Eeloo

Dansy Kerman - in a low polar orbit around Jool

Enzon Kerman - landed on Pol

Bill Kerman - landed on Laythe

Bob Kerman - landed near Tylo's north pole

Jebediah Kerman - in a solar escape orbit

Rules:

- no cheats

- kerbals should be returned to Kerbin, not necessarily at KSC, anywhere on Kerbin is fine

- you can use anything the kerbals still have with them

Scoring:

- the score is the amount of points for each kerbal divided by the number of days on the in-game clock when the kerbal arrives on Kerbin (example: if Matfrey is worth 20 points and you bring him back on Year 1, Day 5, that's a score of 4); the days are Earth days, not Kerbal days (there's a switch to toggle between them in the options menu); any additional years count as 365 days each

- amount of points for each Kerbal:

Jencan Kerman - 10

Matfrey Kerman - 20

Wilwise Kerman - 50

Dondun Kerman - 1000

Alddred Kerman - 2000

Barfred Kerman - 4000

Kirk Kerman - 5000

Geofbree Kerman - 8000

Gus Kerman - 10000

Dansy Kerman - 20000

Enzon Kerman - 10000

Bill Kerman - 10000

Bob Kerman - 20000

Jebediah Kerman - 20000

- you can choose to save any number of kerbals, from 1 to all of them

- if you also bring back a kerbal's ship to Kerbin intact, that doubles the score for that kerbal

- your total score is the sum of your score for each kerbal

- there are two scoring tables: one for stock parts only (but utility mods like Alarm Clock and Kerbal Engineer are allowed), and another for using part mods (I'll put Mechjeb without using autopilot in the first category, Mechjeb using autopilot in the second category)

- should have at least a screenshot of the tracking station screen with the kerbal or their ship safely landed on Kerbin, and any other screenshots or video of the rescue process.

Here is the save file -> LINK <- Extract into your KSP/saves/ directory.

Scoreboard

Stock Parts Only:

1. 700NitroXpress - 40 points - rescued Jebcan, Matfrey

2.

3.

Modded:

1.

2.

3.

Have fun! Feedback is appreciated.

edit: clarified screenshot proof

Edited by metaphor
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Stranding a Kerbal on Eve is really easy, and a lot of people already have one in their saves, so I decided to skip it. Or should I add it in?

If you put one on top of the mountain that has the highest point on the planet, it would be easier then just any random place on the surface.

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Added a kerbal at Eve's highest point, should be updated.

Anyway, challenge accepted. How do you want submissions, screenshots, video, both?

Whatever you want, it's up to you.

You don't have to rescue all the kerbals, I put in some relatively easy ones and some hard ones so anyone could participate.

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Oh, they're all getting rescued, no man left behind.

Edit: So I got Jencan back to the surface about 90 km away from the KSC and only 6 hours have passed in the game under Earth time. So that's a full 10 points right? Also, the ship landed in the ocean and the ship with the claw was mostly destroyed, but Jencan's full ship is still intact so the total there is 20 points right?

PS: my game is all stock.

Edited by 700NitroXpress
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Edit: So I got Jencan back to the surface about 90 km away from the KSC and only 6 hours have passed in the game under Earth time. So that's a full 10 points right? Also, the ship landed in the ocean and the ship with the claw was mostly destroyed, but Jencan's full ship is still intact so the total there is 20 points right?

Yep that would be 20 points. Do you have any screenshots?

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Yep that would be 20 points. Do you have any screenshots?

No, I'm recording the missions. I'll take screenshots of the points in the video too. The first mission has the rescue of Jencan and Matfrey. I had to build a ship to retrieve the rover from the the Mun since there's no propulsion system on the rover. I'm currently still recording and in the middle of refueling my ship to head out to the Mun mission. I'll have the screenshots and video in a few hours before I go to sleep.

I was going to put a link to this challenge on my Youtube channel too so other people could participate, if you're cool with that.

Edited by 700NitroXpress
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No, I'm recording the missions. I'll take screenshots of the points in the video too. The first mission has the rescue of Jencan and Matfrey. I had to build a ship to retrieve the rover from the the Mun since there's no propulsion system on the rover. I'm currently still recording and in the middle of refueling my ship to head out to the Mun mission. I'll have the screenshots and video in a few hours before I go to sleep.

That's fine, take your time.

I was going to put a link to this challenge on my Youtube channel too so other people could participate, if you're cool with that.

That would be great!

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Here's the launches and setup for my first rescue mission. Jencan gets rescued at 41:00, the landing is at 51:00 if you want to skip the flights. The time for the mission in Earth time is at 55:00.

So this is 20 points for getting Jencan back safely and his ship is intact at touchdown. The claw ship under his pod was destroyed.

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Here's the launches and setup for my first rescue mission. Jencan gets rescued at 41:00, the landing is at 51:00 if you want to skip the flights. The time for the mission in Earth time is at 55:00.

So this is 20 points for getting Jencan back safely and his ship is intact at touchdown. The claw ship under his pod was destroyed.

Awesome, looks good. By the way, what I meant by the day the kerbal comes back is the "Day" number in the top left of the tracking station.

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Rule clarification Query:

* Rule criterion " if you also bring back a kerbal's ship to Kerbin intact, that doubles the score for that kerbal":

....Just the capsule is ok? Meaning, Used his ship, staged off some bits as per original ship's design.

* Is EVA-Pushing allowed? Some of the rescues need just ~100m/s of d-v, push can do this easily.

* Do I need to do ALL of the rescues I plan at the same time, or can I do each mission seperate? I have plan for each, but screen will get seriously cluttered with so many ships whizzing all ways same time.

Meaning.. Can I rescue, say, Jebediah. Then revert to day 1 , and rescue Geofbree. And have both count?

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Umm.. BOB on TYLO is not rescueable.

The instant his ship is loaded, it explodes.

May I gravhack, plonk his ship in the bottom of that ravine, then revert grav? Or will you supply an alternate Bob?

Ok, looked at the rest. All doable, aside from Bob's volatile nature.

Kirk on Eve will be fun, but I'm already working on my own eve-rescue-from-sealevel-single-launch, so a pickup for 7500m will be easy.

Jeb may be tough! I don't see how I can achieve aerobrake using his own resources, and getting there, then matching velocities, before he flies past will be... hectic! Meeting him after his Kerbin flyby will require *monster* delta-v. hmmmm.... Maybe a fast ion flyer to intercept him early, nudge to Kerbin for aerobrake.

The rest are easy, although some will require rather hefty flight-times.

Edited by MarvinKitFox
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Here is my Kerbal Rescue mission part 2. Matfrey on the Mun gets rescued and I return both him and his rover to the surface of Kerbin just 18 km outside of the KSC. Landing of my rover extraction vehicle at 47:00. Landing on Kerbin at 1:31:00, time of recovery at 1:34:25. Matfrey is recovered on Year 1 Day 2. So total this is 20 points, without the dividing by days it would be 40 points.

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Rule clarification Query:

* Rule criterion " if you also bring back a kerbal's ship to Kerbin intact, that doubles the score for that kerbal":

....Just the capsule is ok? Meaning, Used his ship, staged off some bits as per original ship's design.

The last stage of the ship he's in is OK. I think only the Eve ship has more than one stage.

* Is EVA-Pushing allowed? Some of the rescues need just ~100m/s of d-v, push can do this easily.

Well, it is a little cheaty since you have infinite delta-v. I'll say it's allowed if you only use a single jetpack's worth of EVA fuel. So no going back in the capsule and refueling the kerbal and doing it again.

* Do I need to do ALL of the rescues I plan at the same time, or can I do each mission seperate? I have plan for each, but screen will get seriously cluttered with so many ships whizzing all ways same time.

Meaning.. Can I rescue, say, Jebediah. Then revert to day 1 , and rescue Geofbree. And have both count?

Yes, you can rescue as many kerbals you want in one save, or use multiple saves to rescue each one separately. The score that counts is the number of days after the start of the game so it doesn't matter if you use one save or many. As long as it would be possible to rescue all the kerbals in the same save using the same rescue missions.

About Bob on Tylo and Barfred on Moho, setting your Terrain Detail to the lowest setting messes up the terrain enough that the ships break. If you have to play with terrain on the lowest setting, then yes you can hack it back on the surface first.

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I'm building up my rescue armada so I can launch everything from Kerbin all at once to get all of the kerbals that aren't in the Kerbin SOI range. So building all of these and refueling them is going to take a while. For the record, on a lot of these missions I'm going to use one transfer stage with some slight differences to the top docking port setup depending on the lander or other payload that I need to attach to it. This is the DSX deep space refueling ship and transfer vehicle. I just wanted to show here that the thing can get into a 90,000 m orbit by 1,000 m offset without having to stage any of the large engines. So from this point I'll refuel it and either launch it off to a planet depending on distance or attach payloads to the top. This is meant to be a quick and versatile system that can go to all of the planets and back. I've already tested it out to Jool and back without doing the orbital refueling step and staging like normal at launch so I'm pretty happy with it.

Here's the non stage launch, the only thing that was staged was the liquid fuel boosters.

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