Jump to content

Career mode - dificulty level


Recommended Posts

it's good to keep the "easy" dificulty balance as it is now. users in 99% are not prepared for stuff covered in game and it's good that they can make huge technology progress in few missions

my proposal is for the later gaming when you become familiar with interface and common tasks: constructing, orbiting, docking, landing

normal mode which reduce the gathered science by 50% thoose will need to realize more contracts for the organizations more probe missions and efficient constructing :)

hard mode which reduce the science by 75% of current state :) that will force players for making lot of lightweight probes for gathering interplanetary science when the proper technology for doing it is not discovered yet :)

this kind of dificulty level will change a lot in game balance for expierienced players :) if contracts "expectations" remains untouched :)

percentage reduction used by example I didn't test it at all :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...