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ModuleGenerator guide


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I'm creating a few custom parts and i've been looking around for info on ModuleGenerator and i can't seem to find a guide like i can with other modules.

Does anyone know of anywhere where all the parameters are listed?

Thanks

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I have the parameter "requiresAllinputs = true" which means the generator is only active provided their is sufficient input resources.

However, i wanted to know if their is a parameter that will stop the generator if the output resources are full.

Basically, i'm adding some parts to my KPS to do things that the stock game doesn't have that i think it should. But, while their is quite a bit of documentation on CFG files but it seems to be a little light on some of the model options.

Edit:

requiresAllinputs isn't listed on that wiki page...

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