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The game think I'm still on the ground?


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So I have built a resource collector for KSP interstellar, that is designed to land on the ocean of a body, and using a thermal rocket, send the resources into space. However whenever I launch the rocket, get it into a stable orbit, it refuses to let me leave the craft, saying that "Warning: you are moving over the ground", thus not allowing me to leave it without rolling back to previous auto save.

Anyone know how to deal with this?

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You need to edit the landed status to in flight (or something like that) in the save file

Quicksave, and edit it.

Check with other crafts in orbit what the exact line is that you need (or from someone who'll probably know it here)

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You need to edit the landed status to in flight (or something like that) in the save file

Quicksave, and edit it.

Check with other crafts in orbit what the exact line is that you need (or from someone who'll probably know it here)

The problem is, I can't quick save it for the same reason "Can't quick save while moving over land", and thus I'm unable to edit any saves

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thats odd since .23.5 added the ability to quicksave any time. make sure you have both the latest version of KSP and the latest version of Interstellar.

I do. It seems like the game thinks I'm "driving" over the surface, as in not updating the fact that I'm actually orbiting. You still can't quicksave while driving. My fix however ended up being HyperEditing after getting into a stable orbit. Its not cheating if I already got there.. I suppose :/

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thats odd since .23.5 added the ability to quicksave any time. make sure you have both the latest version of KSP and the latest version of Interstellar.

Unfortunately, even 0.23.5 won't let you save if you're rolling over terrain. So if the game thinks you're rolling over terrain, well...

As Taki said, make sure all of your mods are updated. You can check them here: http://forum.kerbalspaceprogram.com/threads/74457-ARM-Pack-0-23-5-Mod-Compatibility-Thread

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I do. It seems like the game thinks I'm "driving" over the surface, as in not updating the fact that I'm actually orbiting. You still can't quicksave while driving. My fix however ended up being HyperEditing after getting into a stable orbit. Its not cheating if I already got there.. I suppose :/

Ninja'd!

I would agree with you about it not being cheating, if there's a bug involved (mod or not).

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If your ship is carrying a broken-off part, the game will keep the ship in landed status as long as that part is in contact with the ship. This happens e.g. when you load a Kerbal on the top of the ship and carry him without mounting to a command seat. Or when you decouple something on the top of the ship prior to launch and that part doesn't fly away.

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If your ship is carrying a broken-off part, the game will keep the ship in landed status as long as that part is in contact with the ship. This happens e.g. when you load a Kerbal on the top of the ship and carry him without mounting to a command seat. Or when you decouple something on the top of the ship prior to launch and that part doesn't fly away.

I just don't see what that could be. The vessel is basically a 2 part (with several stages) vessel. A launchpad of Science Modules and Refineries from KSP Interstellar, and a thermal rocket on it capable of getting into orbit. If instead of launch the whole thing and splashing it in the sea (which is what it is designed for), I simply move to the stage where the thermal rocket launches, there is no problems. Its only after splashing down the whole thing, then flying the rocket to orbit that it all goes weird.

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Oh wait, I think I remember somebody reporting something similar a while ago.

Here it is

That person found a workaround to first pull the whole platform from the water and only then to decouple from it. Maybe some other workarounds exist, such as decouple the ship, land it in water, and only then launch upwards.

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Oh wait, I think I remember somebody reporting something similar a while ago.

Here it is

That person found a workaround to first pull the whole platform from the water and only then to decouple from it. Maybe some other workarounds exist, such as decouple the ship, land it in water, and only then launch upwards.

The second solution would be impossible, but the first is doable. I'll give it a try :)

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